32,499 Commits over 4,048 Days - 0.33cph!
AIInformationZone NRE fix for no AIInformationZone
hail mary water q=0 displacement fix
remove stray stopping music debug.log
fixed disabled navmesh spam
oil rig ch47 no longer drops crates when destroyed
roam bunching fix
rowboat fix
More foam on rhib + longer fading ocean disturbance
door work
fixed scientist respawns on oil rig
do not save scientists
Oil rig breaker clunk sound
Fixed NPC moving all fucked when traversing navmesh link (classic)
Water interaction aligment proper + rowboat disturbance size tweaks
Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
subtracting #
32821 (multiple errors)
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
Fixed NPC entities snapping to world origin while traversing navmesh links
Oil rig music and ambient sounds
buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
fixed oil rig ladders
scene2prefab
scene2prefab
fixed scientists spawning too slow
more waypoints
failed attempt at flamethrower npc usage
Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
Added instancing support to FX/Additive Billboard
set mipbias to 1 on foam array
Added FX/Additive Billboard for Petur
Rig2 lights turn on and off depending on the time of day.
Light quad imposters to Rig2 lighting prefab.
Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
removed problematic cover point