33,311 Commits over 4,109 Days - 0.34cph!
Added status command
Added connection.ping
Added connection.connectionTime
Added connection.GetSecondsConnected()
Those get auto-modified by Unity all the time
Added command say
Added command users
Added command banlist
Added command banlistex
Added command listid
Resources now use the Resource Dispenser component
Fixed gibs not working if the mesh wasn't convex
Changed say so you don't have to use quotes
Wolf ragdoll
Prepared the terrain foundation for overlays (trails, snow, ...)
Eating now affects metabolism properly
Campfire placement guide proper
Pass time to take onto ItemActions
Added more terrain overlay functionality
commiting batch 4 of re-exported anims on new rig.
Fixed motion blur flicker when tonemapping is disabled; fixed warnings
Made terrain overlay texture update nicer and faster
Improved TerrainOverlayAdd
Updated TerrainMeta class description
improved some wolf animations; added a new death animation for the wolf;
Added terrain overlay textures
We can cache these messages and reuse them to avoid GC churn
More work on the terrain overlay system
Added more variants of the terrain layer masking functions
Added overlay sampling to terrain cginc
Fixed terrain overlay value normalization
Fixed weapon worldmodels floating 30 feet in front of player
Bow can now fire arrows (wip)
Fixed GameTrace sometimes returning too early
Can pick up dropped world items again
Added overlay support to the terrain shaders
Update terrain generator test scene
improved several of the wolf animations; finished adding all the sound fx for the wolf
Added LUT blending
Reordered camera image effects in an order that seems to make the most sense
Fixed schoolboy error (got client and server the wrong way around)
Refactoring
Unified network position lerping, less shitty
Fixed terrain overlay texture index calculations being slightly off
Fixed infinite loop in FormatMemory
Added gc.collect
objects command now shows memory usage
Keep the console at native res
Breaking Transform Monitoring into buckets
Now using Engine.IsDedicatedSever instead of .batchmode
Tweaked the sky, and fixed a campfire material.