33,319 Commits over 4,109 Days - 0.34cph!
Added net_env to procedural map
improved the running animation; fixed some weighting issues on the wolf; adding some new animations
Tried to make water less terrible. Really need to get it fogging properly.
Re-added terrain generator test scene
Fixed terrain generator test scene not loading (whoops)
Tweaked terrain material UV mixing parameters
Added PlayerBlueprints component
Now sending list of craftable blueprints to HTML (wip)
Added triangle-shaped grass meshes to sparse-coverage areas
Menu shows blueprints
Menu indicates whether you can craft blueprint
Sort by craftablility
Craft on click
Time of Day update to 2.1.0 prerelease 3
Craft notifications
Craft cancelling
Craft progress
Added min and max cluster size to spawn handler
Renamed Version to BuildVersion due to System.Version name conflict
Add inventory notifications to the previous update
Show active crafts in blueprint list
Renamed ContextMenu to ContextMenuUI (name conflict)
Wolf now dies
Wolf drops corpse (it's just a cube atm)
Player drops a corpse (a naked ragdoll that is stick to the floor)
Player corpse can be looted
Commiting batch 2 of re-exported anims on new rig.
updated anim controller with anim for sleeping as well as a couple of missing jump anims. Jump anims will need some love once everythings in.
Fixed item inv not stacking different items properly
Fade out water fog volume if far away from water
added some new wolf animations; tweaked the walk animations.
Getting the build number from Steam doesn't actually work. Hopefully @steam_games will fix it some day and this'll work.
Steam Client -> clientside only
Can switch between players in spectate mode (jump and duck)
Fixed server error when players die
Added toggle for soft particles to custom particle shader
Added lerp visualization
Tweaked lerp, update rates
Fixed campfire import scale
Changed how item models are loaded (this will temp break a lot of stuff)
Implemented Bill's campfire effects
Added LightEx - for animating lights
commiting batch 3 of re-exported anims on new rig
wolf bark and flinching animations; tweaked the howl / idle animations
Fixed fuckup in TransformMonitor which caused the server to stop running
Fixed infinite loop when dragging items into themselves
Fixed broken shader on Damage Indicator
Added cave carving support to terrain
Wood burns at a decent rate, updates loot UI appropriately
Can harvest human meat + bones
Can harvest wolf meat + bones
Added ResourceDispenser class
Added custom editor property draw for item id's
Time of Day update to 2.1.0 prerelease 4
Moved custom space texture out of the third party folder
Added true HDR tonemapping (this needs tweaking, but let's give it a try)
Can now die from starving
Can now die from drowning
Can now die from thirst
Can now die from freezing
Can now die from bleeding
Fixed missing alphas on ground textures.