32,379 Commits over 4,048 Days - 0.33cph!
Fixed hair dye mat props affecting other mats (e.g. skin)
Ensure hair dye is picked consistently across different hair types
Waits at least one frame after reg before vis test
Removed serialization tags from occlude dependency structs
Lots of sound tweaks and polish
Campfire/furnace ignite & extinguish sounds
Ceiling light on/off sounds
Fixed culling-related flicker sometimes when spawning a new object
Fixed flicker when toggling culling.world (proper)
Added depth tolerance to outline draw shader (glow over grass)
Fixed outline when using temporal AA
Fixed outline issues affecting other effects
Fixed outlined object showing over viewmodel
Subtracted
24049 and
24043 => rollback to 2017.1.2f1
worldmodel outlines (off by default)
Restored culling stats display; editor-only
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Updated Apex AI to 2017.2
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
First attempt at stopping animals from attacking through walls.
Renamed culling.lodcomp to culling.world; enabled by default
Immediate apply lodcomp state to all when toggling
Fixed flickering after toggling lodcomp
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
Fixed construction parts disappearing under culling.lodcomp
Fix for dark sign painting UI (attempt two)
grenades pinpull and release is much faster
grenades always throw at max velocity (no need to hold)
finalized semi auto recoil styles
reduced 'aim sway' on semi auto weapons
stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine)
manifest
python skinnable
manifest
updated bunch of files
Added instancing support to devWorldCoord shader
Admire animations - adding more to DB
Force nav_wait to false in editor.
Fixed indirect reflections on hair shader
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Fix for sign painting UI been dark
Protection typo fix
Phrases
X is no longer placed low enough to require a crouch
Fixed culling always drawing gizmos (only on debug now)
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Merge from culling-lodcomp