32,380 Commits over 4,048 Days - 0.33cph!
Subtracted animal ai changes from main
Added shell protection to 1/2 and 1/3 walls
Merge from building_system_3.1
Makeshift Hazmat suit art
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.
Fixed warning on server when NPCs eat plants.
Attempt to fix the furnace error
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
junkyard viewing platform now available
Stricter bed placement - half height wall exploit
Fixed meshlod culling sphere bounds
Merge culling fixes and optimizations
Cherry picked occlusion culling fix
24227
optimized special fx sprites
grenades inherit player velocity when thrown ( run forward and jump for more range)
f1 grenade has larger radius
Fixed hair colour not applied on armpit, pubic or eyebrow
Reapplying fix for missing camera script warning
worldmodeloutline osx fixes
Cherry picked WorldModelOutline NRE fix
Changed culling.world to unsaved for now
Fixed project settings define symbols
Removed unused component references from main camera
Defaulted culling.world to false; needs more fixing and testing
skin approval
fixed camera warning
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
more fixes for worldmodels
fixed a bunch of worldmodels not having outlines
outlines enabled by default
slightly stricter dropbox placement
Advanced Lootbox, LODS, model, textures and material
Changed hair set collection layout to allow one dye collection per hair entry