32,250 Commits over 4,048 Days - 0.33cph!
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Subtracting EAC API update
EAC API update (client side)
Network++
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Enabled prefab pooling on rotting flies effect
Eliminated GC allocs from Projectile.DoMovement
Fixed IOOR exception in ScanForPositions.
Converted some remaining stuff to invoke handler
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
Added IsInvoking to invoke handler
Added DDSUtil optional partial mip chain export
Re-generated terrain atlas textures with mip chain limit
Terrain atlas generator now exports directly to dds
Generated new terrain atlas textures
Fixed building atlas lod material
Added DDSUtil for texture data export to dds
Added direct to dds output on texture packer
Repacked building atlas material
Bundling preprocessing fix
Optimized Model.FindBone and Model.FindClosestBone and made them GC free
Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
Reduced GC caused by quickcraft (progress but still sucks)
Optimized SkinSet (player gender / race setup)
Added sampled coverage queries
Removed a culling debug param
Re-enabled shore wetness on terrain shader
Forced occlusion culling to always use pixel shader fallback
fixed the lr300 viewmodel attack animations being all jerky
Fixed and re-enabled culling compute shader path
Fixed erros generated when culling has safe mode enabled
Increased LeanTween limits
removed ore ddraw
tighter hotspot placement on new ores
skin approval + icons
phrases
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
Final refl shadowing tweak
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare