32,250 Commits over 4,048 Days - 0.33cph!
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250
improved recoil on mp5
Fixed rocket launcher description been slighty wrong
fixed clipping on pickaxe vm throw
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments)
Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
More description fixes and updates
Fix LOD material pop-in on rocks
Fixed animation event prefab paths not being lowercase
More prefab paths that weren't lowercase
Fixed some hardcoded prefab paths in code that weren't lowercase
Removed some crazy inefficient methods from GameManager that should not be used by anything
Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners)
Log warning when having to convert prefab names to lowercase (should never happen)
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials)
Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
▍██▅ ▄▄▍▅▆▍ / ▇▊▋▆▍▋▄▉█ / ▄▍▆▋▉▌▉
Cherry picked packing processor changes
Making sure main coverage queries component is disabled on osx
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Disabled flare coverage queries on OSX; fallback to using rays
Added "authtimeout" convar (default = 10 seconds)
Reduced spawn density of wooden logs by around 30%
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
▄▊▉▊▇▍ ▍▆▅▇▅▉ ▋▅▅ ▊▇▄▄ ▆▊▌▍▄▆ ▆█▍▉▆▍
High quality normals only when std-pm1 is 32bit
Analysis tool skipping non supported shaders for now
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set
Repacked building atlas material for high quality normals
Added packed shader support for high quality normal packing
Changed packed shader keyword layout to reduce permutations
Added high quality normal mode to material packing processor
Updated analysis tool
OSX/GLCore gamma-related darken fix candidate
Better spawn handler density enforcement
small backpack fbx/materials/textures/prefab etc
Larger coastal player spawn areas
Eliminated ~300B of GC allocs whenever a randomized sound was played
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
OSX query crash fix candidate
EAC SDK update (fixes macOS startup issue)
Use query fallback only on osx, if not a dev + testing mode
Re-enabled coverage queries for debugging
Fixed fuzz in cloth shaders
▌▆▍▉▌▊▍▄▄▋ ▍▌█▊▊ ▆▇▍▍▇▍▇█▋ █▉▅▋▊▄█▇ ▌▄▅▄▍▆▌ ▇█▉ ▅▊█▆
▄▌▍▊▋█▋▉.▅▍▆▉▅▋▋▌▆█▌▅▇█▄▆ ▋▋▉ ▆▋▊ ▊▄▄▍ ▊█▆ ▋▉▄▌▋ ▄▇ ▌▇▋▇▌▄ ▇▌▆▇
More description fixes and updates
Removed max draggable from items (except liquids)
minor light flare added to ceiling lights
▍██▍▉▇▄▌▄ ▅▉█▅▇▇▋▄ ▌▆▊▇▌▋▍ ▆▄ ▉▉▄▊ ▌▋▉▅▇
Description fixes + Phrases