33,227 Commits over 4,109 Days - 0.34cph!
Fixed tree health/wood gather amounts
Added anim events to torch 'lit' vm anims
Tweaked GA session timeout
Compressed some textures that were probably uncompressed for a good reason
3rd person animations for thompson machine gun
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Added bone knife world model to reboot
Added F2 options for draw distance and pvt
Updated boneknife prefab - model & player anims now working
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
Updated torch & bone knife icon
Made event schedule only execute on server
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Added placeholder sliding player anim
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Fixed that some view models would cast shadows onto the world
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
added "thompson" layers to the devplayeranimation script
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
Updated @UnityVS (works with 64bit editor now!)
Tweaked tree bark substance
Giving continuous collision detection for character movement a try
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Time of Day update to 2.1.1 prerelease 2
Fixed ironsights not working
adding new bolt rifle textures & materials
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm
Resized some textures (for sdk, github size limits)
Implemented Green T-Shrt
Implemented Snow Jacket
Added graphics.fov to PlayerEyes again
Added basic flee behaviour
added "torch_unlit" to the devplayeranimation script.
finished the spear animations.
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
Enabled shader stripping - lets see how much trouble this causes
Added RustNative Startup Check
Tweaked rock_13 slope offset to make their placement less floaty
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
tweaked some of the spear animations; added the sound fx for the spear
vm_spear ( wood / stone ) prefabs
Time of Day update to 2.2.1 prerelease 3
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)