32,248 Commits over 4,048 Days - 0.33cph!
Added packed version of blend4way shader (base layer only for now)
Fixed custom editor on blendlayer packed
Merged blend layer shader code with the rest of rust/std + base layer packing support
Added packed version of blend layer shader
Nuked custom blend layer shader inspector
Merged packed and unpacked shader code for minimal redundancy
Re-packed construction atlas
Fixed packed shader simple quality addpass keywords
Now cleaning material keywords to absolutely necessary after packing
Added configurable packed texture save options
Fixed index out of range exception vulnerability when nav_grid is true.
Fixed adding empty packed map refs
Removed magenta debug print of active and dormant agents.
Fixed a couple of packing bugs
Added nav_grid convar + ai tweaks.
Ai tweaks, better dynamic cover.
Finished packer improvements + cleaned up
Added sysuid console command (prints unique device identifier)
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
More robust dynamic cover point volumes.
Fixed construction atlas material
Added partial packed map reuse
Changed packed texture internal folder structure
Added a couple more tools for data gathering
compile fix for tips CC: Garry
visual storage container baseline (visible items on shelves in radtowns)
fixes for colliders and missing LODGroups on some world models
Enabled culling on glcore
Fixed compute shader error on glcore
Fixed bed description
Fixed bandana description
Fixed minnows description
Fixed small stocking description
Fixed Research Paper description
Update phrases from static Translate.Phrase's
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Map no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Loading screen no longer using SceneToPrefab
Beautified skinnable loading API
EAC update (fix for "EAC Disconnected")
Subtracted packed batches to repack later with improvements
Jenkinsfile with MakeNetworkShare
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Retiring DX9 (OpenGL fallback)
Merge from skin_cache_native
Third batch of packed materials (50)