32,246 Commits over 4,048 Days - 0.33cph!
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Water jug vm anims, animator, anim events, world model and temp sounds
Added shadow cascade transition blending
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Fixed players culling when looking over low wall (RUST-1670)
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
Fixed "Gameobject is not a root in a scene" kick
Fixed NRE in ConsoleSystem+Arg.HasPermission
Limited server's ability to call convars on clients
Fixed being able to drop items between icons
Cleaned community ui test
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Ignore Cooking::cook/createTriangleMesh error
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
Disabled npc apply vis for now
Fixed DoFlybySound NRE
Save++
Network++
fixed disappearing viewmodels
Fixed npc culling NRE caused by server reconnect
Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
Shift clicking a server in the serverlist will copy its Ip to your clipboard
Print progress when building the navmesh
Sleep main thread while building the navmesh
Animal laggy ass is additive
Fixed "IsStopped can only be called on an active agent"