31,384 Commits over 3,959 Days - 0.33cph!
Added mid-level jacket models, mats, and prefabs.
Updated the basic shirt to use the metalness version of the standard shader. Also added a detail texture.
Disabled glossy env on terrain shaders; unity seems to fail binding the correct custom cube before rendering the terrain
Tweaked testlevel terrain specular params
First pass at bone knife sounds
Reapplied reflection probe disable patch for OS X / Linux
Time of Day update to 3.0.0 prerelease 3
Tweaked SH calculations to be more in line with default lighting
Set ambient color (used in bottom hemisphere) to the same as the one in default lighting
Temporarily reduced reflection cubemap intensity by 75%
Add bone fragments to default inventory in unity editor
Tuned down terrain grass specularity; was more obvious at night with env refl
added boar animations for angry / tired state.
tweaked the bear's angry / tired animations.
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH (again)
Made SpanningTree capable of handling multiple disconnected subtrees
merging realm fixes from radtown branch
Added TerrainMeta inspector
Tweaked server console colours
Switched default in-editor compilation settings back to CLIENT+SERVER
Made setting up terrain extensions a bit less horrible
Forced TerrainMeta to be present on terrains with extensions
Fixed Locks not saving proper
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
Added dummy implementation of ServerConsole on OS X / Linux
Fixed base 3 having no collision.
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed cloud shader compilation on Windows
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
Restored custom deferred shader
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
added an angry_idle pose for the bear.
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Updated MenuBackground scene
Fixed player and NPC calorie burn rate.
Random waypoints once again use TerrainFilter.
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
fixed missing data on roof prefab
Clarified triangle index error
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting