branchrust_reboot/maincancel

34,605 Commits over 4,232 Days - 0.34cph!

10 Years Ago
Packed grass code back into Nature/Grass Packed wire code back into Custom/Wire Deleted deprecated files; updated grass and cable materials Fixed revz grass black ambient when LOD<300 Fixed revz sign black ambient when LOD<300
10 Years Ago
Packed Rust/StandardSkin shader into single file Removed experimental viewmodel shadow code; no longer needed/relevant due to revz Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
10 Years Ago
Fixed revz dev* shaders; grey boxes now visible
10 Years Ago
changed the animal prefabs so that their animators do not cull.
10 Years Ago
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846) Deleted half-assed standard-hair shader Replaced horse LOD3 with the proper mesh Fixed scope shader not compiling on some weird platform
10 Years Ago
Detail layer in rust/std now disabled by default
10 Years Ago
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10 Years Ago
More detailed hit stat tracking
10 Years Ago
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10 Years Ago
fixed snapping on rock idle player anim
10 Years Ago
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10 Years Ago
Fix for BR spectator cam (hopefully)
10 Years Ago
Server compile fix (cc diogo)
10 Years Ago
Reverted tiny FinalizeTick change from earlier this week
10 Years Ago
Fixed violations not ticking down when AFK
10 Years Ago
Include desync / lag in projectile verification
10 Years Ago
Fixed projector multiply decal shader compilation errors Nuked image outline shader; wasn't compiling / up-to-date
10 Years Ago
Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
10 Years Ago
Fixed revz loading in DX9 broken (RUST-907) Cleaned up reverse depth code a bit
10 Years Ago
Warn when physics buffers get too small
10 Years Ago
Increased physics buffer size
10 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
10 Years Ago
Fixed SavasIsland tier 1 loot crate
10 Years Ago
Fixed alt+enter crash
10 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
10 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
10 Years Ago
Fixed revz FX/pixelate (censor) shader + a few others
10 Years Ago
Fix for RUST-911
10 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
10 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
10 Years Ago
RUST-716 Fix - Collision missing on small section of wall
10 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
10 Years Ago
Resources are allowed to spawn in cupboard radius
10 Years Ago
Compile fix
10 Years Ago
Merged water caustics to main
10 Years Ago
Fixed weapon attachments leaking their entities to clients
10 Years Ago
Reset all AH values on disconnect
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Meat cutting sounds
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
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9 Years Ago
Tweaked water caustics a bit Fixed revz underwater thickness
9 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
9 Years Ago
Disabled player and projectile collision on all farmed plants
9 Years Ago
9 Years Ago
Fixed water catchers using the protection properties of metal building blocks
9 Years Ago
Sound priority tweaks