34,523 Commits over 4,232 Days - 0.34cph!
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
scientists accuracy reduced
Disabled water caustics shadowing (unity bug.. wait for upgrade)
Ambient sound is no longer set to streaming (perf fix)
Subtract
25407 just in case
Reapply ambience streaming change without stray waterwell files
fire arrow costs less cloth
Cleared map cache
Network++
Disabled LOD upscaling on lots of clutter (less popping)
fixed frog boots clipping with pants
Touched water background shader (caustics)
Mitigated water shore flickering when temporal-aa is enabled
skin approval
fixed third person flashlight offset
▇▇▍▅▅▇▅ ▍▌▌▍▄ ▅▌▄▆▄▌▉ ▆▊ ▌▋▅▆ ▋▋▊ ▍▌▄▉▌▆▋█ ▉▄▇ ▅▆▆██▇▋▊▇█ - ▆▋▇▍▉ ▆ ▉▉▌▌█▊ ▉▄▄ ▋█▅ ▌▅ ▊▋▍█▇▄ ▇▇▆▋▉▄█▅ ▊▄▋▉▇ ▄▆ ▌▋▆▍▉▋▅▇▋
Merged from reflection-fix
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Moving tree stump / log textures to safety
Deleted old unused tree assets
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
▅▆▆▉▅▆▆█▄█ ▅▋▌/▋▇▌▍▊ ▊▆▉▆▉▆▆ ▋▄█▇▌▊▇▇█▍
Launcher splash screen updated
New Forest splat textures (Maybe not definitive)
merge from legacy foliage spec
tweaks to overgrowth materials - temporary until move to current foliage shader
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Improved animal flee behavior
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Fixed shadows on some building block reflection meshes
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
searchlight no longer accessable without TC access
bandages and syringes now show their information panel
spelling fixes
repairing now costs 20% of an items total instead of 50%
repair bench no longer costs wood, 125 metal frags
mountable cleanup
passenger/saddle seat TESTS, relax
Fix for UnityShadowLibrary.cginc; touched internal-deferredshading shader
Changed remaining core shaders to roughness
Core/generic now matches core/generic (SRM)
Added occlusion (A) to SRM packed map, optional
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Added face culling option to core/generic
Fixed 275 compiler warnings
Bundle splits (added a third texture bundle)
Updated bundle split tool
Treat warnings as errors - let's see how this goes