32,218 Commits over 4,048 Days - 0.33cph!
merge from tutorial_island
merge from fix_pickafriend_blue_name
merge from fadeoutnre_fix
Plastic ignore client.serverlist SQLite DB and server_demos folder
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merge from stone_spear_repair
merge from ui_vendor_fixes_3
merge from BlackjackAbandonUIFix
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Merge from tutorial_island
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
merge from tutorial_island
Fixed skin viewer item spin being affected by framerate
merge from cinematic_tool_branch_swap
merge from vendor_fixes_2
merge from disable_browser_changeset
merge from fix_backpack_holstering_again
merge from Save247 - Staging wipe
Merge from tutorial_island
merge from analytics_pooling_refactor -> main
merge fix_demos_full_server_demos -> main
Fixed nightlight variables all being 0 on server startup
merge from nameplate_distance_convar
merge from analytics_threadsafe_queue
merge from nightlight_shader
merge from package_memory_analyzer
merge from map_markers_fix
merge from cny_spear_wr_fix
merge from fix_frontier_server_colliders
Merge from tutorial_island
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
Merge from metal_detector
merge from optimize_baseoven_itemmod
merge from analytics_modified_convars
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merge from full_server_demos
merge from vendor_ui_fixes
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
merge from vendor_ui_fixes
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix