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110,897 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Added placeholder texture for missing splats to fix pointless error logs in dedicated build
10 Years Ago
Oops, need TestLevelTerrain for the test level :S
10 Years Ago
Committing these meta files so it doesn't keep asking me to commit them
10 Years Ago
Merge from main
10 Years Ago
Test/Art - Getting Rid
10 Years Ago
Added missing meta files
10 Years Ago
Merging terrain normal related changes
10 Years Ago
Changed to straight normal+height packing for less artifacts
10 Years Ago
Fixing NRE errors popping up on Sentry
10 Years Ago
fixed some bone structural errors in the deer rig.
10 Years Ago
updated andre's wolf prefab with my animation controller
10 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
10 Years Ago
10 Years Ago
Changing protocol
10 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
10 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
10 Years Ago
Minor fixes and adjustments
10 Years Ago
stag rig; stag running animation
10 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
10 Years Ago
Increased probability for small stones in forests
10 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
10 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
10 Years Ago
Scene stuff backup
10 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
10 Years Ago
Added LZ4 compression lib + wrapper
10 Years Ago
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10 Years Ago
Added server perf.csv spitting to server
10 Years Ago
Refactoring
10 Years Ago
Scene stuff. More snow rocks.
10 Years Ago
Attempt at fixing motion blur resize issues
10 Years Ago
Fixed assert in Item.RemoveFromWorld()
10 Years Ago
Removed Tick Fixed fire gobbling too much wood
10 Years Ago
Added overlay refresh to TerrainMeta
10 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
10 Years Ago
Missing files.
10 Years Ago
Scene stuff. Splitting rocks into snow & no snow.
10 Years Ago
Fixed NRE when user disconnects during auth
10 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
10 Years Ago
More specific profiling on TransformChangeMonitor
10 Years Ago
Added build version in DS title
10 Years Ago
Merge from main
10 Years Ago
Tweaked the sky, and fixed a campfire material.
10 Years Ago
Unified item destroying
10 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
10 Years Ago
Breaking Transform Monitoring into buckets
10 Years Ago
Backup commit
10 Years Ago
Keep the console at native res
10 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
10 Years Ago
Fixed terrain overlay texture index calculations being slightly off
10 Years Ago
Refactoring Unified network position lerping, less shitty