127,710 Commits over 4,109 Days - 1.30cph!
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
Updated standard brdf to 5.3 (needs complete shader reimport)
Replaced obsolete material block calls
More fixes for lag exploits (RUST-315)
Updated custom speedtree shaders to 5.3
Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
Melee weapon damage distance check sends message to player when rejecting an attack
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
Fixed water refraction back projection in GL/OSX
swimming cleanup, unified values for swimming/headunderwater
Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
Hatchet strike sound polish
Melee impact sound polish
Ensure all light buzz sounds in new rad towns are LODed correctly
Add local voice limiting to helicopter weapon sounds
Generic footstep effects (fix for no footstep sounds on quarries)
tweaked swimming and sprint animations.
new sounds / particle effects for wounded animations
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
Military_tunnel_1 prefab update
Cloud Billboards added to Sky Dome and values tweaked.
procgen rock swapping backup
Dungeons rock LOD setup update
Fixed detail texture scaling for the new rocks
underwater rocks do not use terrain projection
Fixed duplicated symbol in blendlayer shaders
beachside and underwater rocks backup