reporust_rebootcancel

126,894 Commits over 4,109 Days - 1.29cph!

10 Years Ago
removed footstep sounds when player turns in place (it was freaking people out)
10 Years Ago
Coastline 2.0 More interesting main island shapes Slight altitude bias towards the world center Chance for isolated islands off coast Better mountain and hill blending
10 Years Ago
Fixed 40 byte per-frame leak on riverless maps
10 Years Ago
Fixed massive performance hit in water quality modes 1 and 2
10 Years Ago
set of industrial light fixtures - greybox and prefabs
10 Years Ago
ak47 texture sizes
10 Years Ago
Monument splat mapping support (via terrain tools)
10 Years Ago
Sat dish scene backup closed holes on sat dish models for the new use of sat dish pieces
10 Years Ago
Monument alpha mapping support (via terrain tools)
10 Years Ago
Sat Dish world layer fix
10 Years Ago
Rock material terrain blend tweaks
10 Years Ago
Sat dish progress backup
10 Years Ago
Prefab scene updates
10 Years Ago
Organization
10 Years Ago
Organization
10 Years Ago
Organization
10 Years Ago
Prefab scene updates
10 Years Ago
Prefab scene updates
10 Years Ago
Airfield compound wall rotation fixes
10 Years Ago
Removed some old placeholder radtowns
10 Years Ago
Organization
10 Years Ago
Prefab scene updates
10 Years Ago
Support for all mapping tools in prefab scenes
10 Years Ago
satellite dish dungeon rework - backup
10 Years Ago
military tunnel 1 progress backup
10 Years Ago
Steamworks tweaks
10 Years Ago
Water materials
10 Years Ago
Removed/fixed SSAO command buffer hack to match latest water2 changes Fixed missing global params in water2
10 Years Ago
Better fly swarm motion/texture
10 Years Ago
path depth adjustments - several dungeons moving a few blockers
10 Years Ago
Merge from main
10 Years Ago
Clouds WIP
10 Years Ago
missing meta more culling optim for dungeons
10 Years Ago
Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
10 Years Ago
PerformanceReport format fixes
10 Years Ago
Missing ladder models
10 Years Ago
Road mesh offset scales with road terrain adjustment offset
10 Years Ago
Without Google Analytics
10 Years Ago
Mesh offset fix
10 Years Ago
Padding and fade of hand placed road segments are adjustable
10 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
10 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
10 Years Ago
Quick grouped mesh culling script for Vince
10 Years Ago
Server compile fixes
10 Years Ago
military_tunnel_1 progress loot crates placement and polish
10 Years Ago
Native library latest
10 Years Ago
Server compile tweaks
10 Years Ago
I wandered lonely as a cloud WIP
10 Years Ago
tweaked the gooseman flies looping effect.
10 Years Ago
Saved one pass on water geometry after taking my head out of my ass