reporust_rebootcancel

127,949 Commits over 4,109 Days - 1.30cph!

9 Years Ago
9 Years Ago
Cleanup
9 Years Ago
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Merged from main
9 Years Ago
Merge fix
9 Years Ago
9 Years Ago
Removed old AI system
9 Years Ago
reduced shader variants (build times)
9 Years Ago
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9 Years Ago
Added terrain data serialization Added compression Added caching
9 Years Ago
Flamethrower optimisation
9 Years Ago
Semi-auto rifle optimisation
9 Years Ago
Upper/Lower Defaults
9 Years Ago
Default holdtypes
9 Years Ago
Fixed aiming signal insanity
9 Years Ago
spear, torch, melee, rifle
9 Years Ago
Time world load and world spawn independently
9 Years Ago
bota, grenade, bandage, bow, construction, pistol
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
M249 optimisation
9 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
9 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
9 Years Ago
9 Years Ago
Server side player rigidbody fix
9 Years Ago
Shader keyword cleanup & opt + adding back features Shader parity with main branch + more 5.6b3 updates Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
9 Years Ago
sleeping/wounded, cleanup,
9 Years Ago
More main branch shader parity
9 Years Ago
9 Years Ago
Merged updated player animation rig
9 Years Ago
Removed a few more keywords that will never be used Removed overkill transparent shadow spec-based alpha mod from 5.6b3
9 Years Ago
Electrical boxes/LOD/COL/Prefabs
9 Years Ago
Merge from main
9 Years Ago
More variant reductions without losing shader features or instancing Grass shader parity with main; now deferred only
9 Years Ago
ST shader compilation fix
9 Years Ago
Protocol++
9 Years Ago
Script compilation warnings
9 Years Ago
Fixed missing scripts in some prefabs
9 Years Ago
9 Years Ago
Merged from main
9 Years Ago
Merge Fixes
9 Years Ago
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl