127,949 Commits over 4,109 Days - 1.30cph!
reduced shader variants (build times)
Added terrain data serialization
Added compression
Added caching
Flamethrower optimisation
Semi-auto rifle optimisation
Fixed aiming signal insanity
spear, torch, melee, rifle
Time world load and world spawn independently
bota, grenade, bandage, bow, construction, pistol
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
Shader keyword cleanup & opt + adding back features
Shader parity with main branch + more 5.6b3 updates
Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
sleeping/wounded, cleanup,
More main branch shader parity
Merged updated player animation rig
Removed a few more keywords that will never be used
Removed overkill transparent shadow spec-based alpha mod from 5.6b3
Electrical boxes/LOD/COL/Prefabs
More variant reductions without losing shader features or instancing
Grass shader parity with main; now deferred only
ST shader compilation fix
Script compilation warnings
Fixed missing scripts in some prefabs
Added deferred mesh decal mrt blending fallback for d3d9 and legacy gl