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138,524 Commits over 4,505 Days - 1.28cph!

11 Years Ago
code lock shock final pass
11 Years Ago
min 5 damage from codelock failure
11 Years Ago
Fixed skin shading regression on OSX/glcore
11 Years Ago
Way better melee rock impacts
11 Years Ago
Merge from main
11 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
11 Years Ago
Fixed barricades culling too early
11 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
11 Years Ago
Planner placement tweaks and fixes
11 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
11 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
11 Years Ago
Updated weapon mod icons
11 Years Ago
Burlap shirt skin
11 Years Ago
Tweaks
11 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
11 Years Ago
Wall frame inserts do the same construction layer check walls do
11 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
11 Years Ago
Fixed culling mode not working on Rust/Standard shader set
11 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
11 Years Ago
DDos exploit test
11 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
11 Years Ago
ak47 skins
11 Years Ago
valentines balaclava
11 Years Ago
Missed a !
11 Years Ago
ProjectVersion
11 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
11 Years Ago
shell protection added to external walls/gates
11 Years Ago
removed physical trap items from spawn table
11 Years Ago
updated loot tables + manifest
11 Years Ago
Fixed xmas skins
11 Years Ago
Skins
11 Years Ago
network protocol++
11 Years Ago
Updated phrases
11 Years Ago
Shorter shore wetness range, darker soaked albedo
11 Years Ago
Fixed DoPrepare not being called on ScriptableObjects (missing skins in release)
11 Years Ago
Fixed item wrong categories
11 Years Ago
Landmine max placement distance is 4 (same as other traps)
11 Years Ago
NRE fix
11 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
11 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
11 Years Ago
11 Years Ago
EAC updates
11 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
11 Years Ago
rcon utf8 input experiment
11 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
11 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
11 Years Ago
Client side tree meshes are now managed by the tree entity (fixes occasional invisible trees)
11 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
11 Years Ago
Fixed some skin icons
11 Years Ago
Fixed invisible static bushes