userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
7 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
7 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
7 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
manifest
7 Months Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
7 Months Ago
merge from main
7 Months Ago
fixed check for is in lake
7 Months Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
7 Months Ago
easier deployment on sloped river banks, improve river checking
7 Months Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
7 Months Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
7 Months Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
7 Months Ago
fix wheel spinning properly in rivers
7 Months Ago
remove janky temp sounds
7 Months Ago
turn off can wield while mounted to fix animation issues (temporarily), fix prefab
7 Months Ago
bounds fixes for IO bug, minor code cleanup
7 Months Ago
merge from furnace_workshop_fx
7 Months Ago
manifest, bounds fixes, guide fixes
7 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
7 Months Ago
Add missing lod2 to emission toggle
7 Months Ago
replace temp wheel art with new models, update manifest
7 Months Ago
merge from hamster_water_wheel -> waterwheel_deployable
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Furnace workshop effects controls
7 Months Ago
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
7 Months Ago
7 Months Ago
close more edge cases: - placing a lock on a box would show contents to everyone before master code was input - placing a lock on a box and then locking it wasnt hiding contents until next network update
7 Months Ago
merge from boxes_dlc
7 Months Ago
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
7 Months Ago
merge from main
7 Months Ago
merge from boxes_dlc
7 Months Ago
remove debug logs
7 Months Ago
merge from boxes_open_access
7 Months Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
7 Months Ago
fix rotation tool transparency
7 Months Ago
merge from painting_line_tool_winner