userElliotHcancel

699 Commits over 304 Days - 0.10cph!

8 Months Ago
merge from rotatable_paintings -> main
8 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
8 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
8 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
8 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
8 Months Ago
merge from workshop_colourpicker -> main
8 Months Ago
fix compiler errors
8 Months Ago
Fix color picker events, upgrade components to look more rust-y
8 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
8 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
8 Months Ago
fix HUD Vitals sorting layer overriding prefab value
9 Months Ago
switch from using string path to GameObjectRef
9 Months Ago
update manifest for client testing projectiles
9 Months Ago
remove generic projectiles, disable first-person visuals for entity
9 Months Ago
update manifest for projectile error
9 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
9 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
9 Months Ago
hook into animator and animation events, use per-entity animation parameters
9 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
9 Months Ago
merge from throwable_eggs
9 Months Ago
merge from hackweek_food_viewmodels
9 Months Ago
init branch for merging
9 Months Ago
merge from main
9 Months Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
9 Months Ago
added translations
9 Months Ago
fix status effect vitals HUD overlay sorting under heavy helmet
9 Months Ago
change sleeping player collider to x-axis capsule, to save on vertical space
9 Months Ago
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
9 Months Ago
fix for pooled random bone rotations on mannequin
9 Months Ago
Fix wearables with random parts/colours not working on mannequins
9 Months Ago
take 2 on tentative pooling fix for mannequin posing
9 Months Ago
subtract commit 129922, includes extra files
9 Months Ago
tentative pooling issue fix for mannequin
9 Months Ago
fix censornudity convar NRE with mannequins
9 Months Ago
Updated mannequin part paths
9 Months Ago
Add playermodel LOD override for Mannequin
9 Months Ago
merge from fix_metalplate_icon --> main
9 Months Ago
Enable read/write for metal plate torso model
9 Months Ago
merge from respawn_wet_proposed_fix --> main
9 Months Ago
adjust shore epsilon for terrain-water check
9 Months Ago
Fix still wet after dying
9 Months Ago
Fix impact effects on the mannequin only appearing near the feet
9 Months Ago
Improve mannequin model part hiding with skin overrides
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
9 Months Ago
Fix server restart warning NRE
9 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
9 Months Ago
fix uppercase mannequin prefab paths
9 Months Ago
merge from decor_lighting_dlc
9 Months Ago
fix compile error