branchrust_reboot/maincancel

34,168 Commits over 4,201 Days - 0.34cph!

6 Years Ago
S2P on military tunnel (again) and cave_large_sewers_hard
6 Years Ago
Fixed inside terrain antihack false positive at mine_tnl_S_Left
6 Years Ago
S2P on Military tunnel monument - fixes some missing mats
6 Years Ago
scientist parented target fix
6 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
6 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
6 Years Ago
Excavator engine exhaust particle effect position fix
6 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
6 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
6 Years Ago
Skin bundle update
6 Years Ago
network++
6 Years Ago
Excavator sound additions/tweaks Excavator music
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Phrases
6 Years Ago
Force whatsnew.mp4 background video if launched this version less than 3 times
6 Years Ago
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6 Years Ago
Fixed concrete_e_sewers material looking black under low shader level
6 Years Ago
Fixed mud_a_sewers material looking black under low shader level (powerplant)
6 Years Ago
s2p powerplant monument: fix for broken coal material on train carts
6 Years Ago
Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
6 Years Ago
Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
6 Years Ago
Phrases
6 Years Ago
Extended Excavator prevent building volumes around collection areas Excavator harvest menu typo fixes
6 Years Ago
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6 Years Ago
Fixed duplicated networkables in demo mode
6 Years Ago
minor Hapis tweaks
6 Years Ago
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6 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
6 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
6 Years Ago
Fixed excavator diesel engine pfx visible on spawn Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
6 Years Ago
s2p
6 Years Ago
Fixed trigger issue on engine exhaust.
6 Years Ago
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6 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
6 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
6 Years Ago
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6 Years Ago
merge from Hapis_194
6 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
6 Years Ago
merge from cs:37260
6 Years Ago
Merging back cs:37489
6 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
6 Years Ago
Subtracted 37684
6 Years Ago
Dig FX
6 Years Ago
Fixed minor oversight occasionally causing hard edges in terrain blending
6 Years Ago
Switched to excavator lights toggling via LightGroupAtTime's intensity override instead of GO activation Updated excavator_1 and Excavator Lighting Static prefabs
6 Years Ago
Modified LightGroupAtTime to update all elements on same pass when intensity override is modified Modified AmbientLightLOD to allow instantaneous intensity updates and custom fade durations for specific instances Fixed AmbientLightLOD case not reaching intensity target