34,087 Commits over 4,171 Days - 0.34cph!
Clothing material tweaks
Network Protocol++
Temp metal bullet decal Z fighting fix
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Process all deferred actions in FinishedLoadingRoutine
Fixed deploy volumes of all external walls being far too small
Metal and stone barricades can no longer easily be destroyed with arrows
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
More server time warnings
Rust.Application.isLoading is true when the map is loading
Rust.Application.isLoadingSave is true whenever a save is loading
Fixed hang/crash when changing quality setting in GL/OSX
Fixed some decal projection distances
Fixed performance tracking prefab not being spawned in the editor
Fixed mushroom / hemp pickup effect having pebble particles
Added socket back to survey_crater_oil (cc Scott, I think)
Fixed gUserMinAniso < 1 occurences
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
Fixed LitSmokeEmissiveFlame shader compile error on OSX
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
fixed heli bullets visually penetrating bases
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it)
Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
Conventional Savas load fix.
Savas loot tweaks. Quicker respawns.
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
First pass blood impact FX assets
Water: white/black movement lines fix attempt
Hopefully fixes those two Savas crates that don't seem to respawn.
Clamp graphics.af between 1 and 16
Don't reallocate player lists every frame in PatrolHelicopterAI
GameTrace samples terrain splat materials
Snow and Sand decals and impact FX's
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
snow, dirt, sand decals and impact FXs.
Unity 5.2.1f1 https://unity3d.com/get-unity/update