branchrust_reboot/maincancel

34,068 Commits over 4,171 Days - 0.34cph!

10 Years Ago
On error or exception, show temporarily on screen
10 Years Ago
Bear has more health Bear attack stronger Wolf has more health Wolf attack faster
10 Years Ago
Fixed entity send backlog when jumping between spectate targets too quickly
10 Years Ago
10 Years Ago
status command is dev/admin only
10 Years Ago
Server NRE
10 Years Ago
Fixed player nametag showing up when player is dead
10 Years Ago
Cheat reporter lets you choose a player to report
10 Years Ago
Profiling
10 Years Ago
improved the special fx on the m249 to show the little belt link pieces being ejected
10 Years Ago
Nametag fix proper
10 Years Ago
Fixed "perf 1" not showing
10 Years Ago
Send the last few lines of console when reporting bugs/errors
10 Years Ago
Sound optimization
10 Years Ago
Vista RustNative fix
10 Years Ago
Raven version use buildinfo hour float
10 Years Ago
Subtracting 12751 - NRE in MiningQuarry.Start()
10 Years Ago
Error text not rich
10 Years Ago
Reapply 12751 - Fix Quarry engine sound not being marked as a looping sound.
10 Years Ago
Fixed dupe exploit
10 Years Ago
Fixed exploit
10 Years Ago
Protocol++
10 Years Ago
rigged up and animated the Semi-Auto Rifle that Tom made
10 Years Ago
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10 Years Ago
Unity 5.3
10 Years Ago
Plugins
10 Years Ago
Plugins
10 Years Ago
Protocol++
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
longsword world prefab update
10 Years Ago
5.3.1p1
10 Years Ago
Semi_auto_rifle - materials and texture plus fbx
10 Years Ago
resized textures
10 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
10 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
10 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
10 Years Ago
Prefab prepare Updated phrases
10 Years Ago
Allow attaching roofs to the bottom of other roofs again
10 Years Ago
Distance crossfading bugfix
10 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
10 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
10 Years Ago
adding jerry can LODs + prefab, textures and materials.
10 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
10 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
10 Years Ago
Merge from procgen11.1 Network++ Save++
10 Years Ago
Forgotten file
10 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
10 Years Ago
Sleeping bag exploit fixes
10 Years Ago
Manifest
10 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case