branchrust_reboot/maincancel

39,971 Commits over 4,597 Days - 0.36cph!

10 Years Ago
New Skins Schema
10 Years Ago
10 Years Ago
10 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
10 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
10 Years Ago
Cleanup
10 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
10 Years Ago
Can pick up ladders inside building privilege with hammer
10 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
10 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
10 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
10 Years Ago
Upgrade fix (copy & paste fail)
10 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)
10 Years Ago
Can put code lock on cupboard
10 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
10 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
10 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
10 Years Ago
Scene2Prefab (RUST-1682)
10 Years Ago
Fixed small culling issue in cave_small_hard
10 Years Ago
Preprocessing fix
10 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
10 Years Ago
Cupboard has same protection properties as a wooden door
10 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
10 Years Ago
Manifest
10 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
10 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
10 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
10 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
10 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
10 Years Ago
jerrycan textures
10 Years Ago
waterjug.entity
10 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
10 Years Ago
food crates spawn 3x as much food can no longer put codelock on mailbox (not required) added waterjug - like bucket but has lid to be carried in inventory waterjug spawns in food boxes and crates
10 Years Ago
skin approval skin icons
10 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
10 Years Ago
Can only place tool cupboard on constructions
10 Years Ago
Manifest
10 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
10 Years Ago
Bundles
10 Years Ago
Don't attempt to batch stuff when their material is null
10 Years Ago
Added Tools/Find/Missing Materials
10 Years Ago
Skip particle renderers when finding missing materials (they're weird)
10 Years Ago
...and ParticleSystemRenderer as well
10 Years Ago
...also BillboardRenderer
10 Years Ago
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10 Years Ago
Force workshop skin assets to textures.content
10 Years Ago
autoturret think fix (again) mailbox deployment tightened up
10 Years Ago
whoops
10 Years Ago
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
10 Years Ago
heavy plate helmet slightly higher protection than facemask