1,332 Commits over 911 Days - 0.06cph!
disabled career in the main scene
more WIP UI rework (Career)
fix text clipping...for real this time?
adding vcolor to the tile shader for the lighting
more UI WIP rework,
replacing fade animation with leantween alpha
hockey platform rework
tweak the color of the mud tile topper to be more visible on temple B
tweak explosion FX
set texture compression
changed tile fall highlight layer to fix a sorting issue
remade halloween bat FX, rerender icons
cleaning some fx prefab, removing unused stuff
removing UI blur
fixing the customization editor not fetching the proper material color on some item
rework basketball platform
resetup all the platform event without the animation controller/animation
recenter sponsor objective icon
fix sponsor on the outcome panel?
disabled the logo generator by default in the scene
baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images
set screenshot compression
fixed squad editor hologram rotation
fix ball laucher trophy control
reworked squad editor hologram. removing the UI / above UI render pass and layer
tweaked temple A blend texture
tweak some trophy blobshadow size and rotation
reducing some unit anim to 1 bone influence
fixed blob shadow rendering even when normal shadow are on
redone american football platform
set some texture compression, platform collision pass
updated career sponso prefab
some career logo cleanup, removing unused stuff, layer sorting
fixed career logo generator that had a weird text background deformation in lwrp
updated career UI scrap icon stuff
updated icon font
board blend material fix?
adding scrap item model/texture, udated the prefab
added mod icon to font
reworked soccer avatar platform
trophy texture tweak, reducing tri count / texture resolution
remove one more UI blur
tweak trophy layer so the glass render in max performance mode
more material fix due to the static switch change
cleaning some unused materials
ball launcher rework
pass on the ball trail and Fx.....
folder sorting
rework trophy magic 8 ball, confetti cannon
adding standard transparent shader for glass
rerender icon
removed unused legacy post process
switch UI and OverUI pass to after rendering to render properly
some shader sorting/cleanup
replaced switch by static switch in shaders
modified the icon renderer and item customisation script to work with the updated shader
material pass so the material have the proper parameters
fix squad editor unit size, minor optim, replaced itween to leantween
remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons