userEzMeowcancel
repospacechesscancel

1,332 Commits over 911 Days - 0.06cph!

5 Years Ago
more squad editor rework
5 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
5 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
5 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions
5 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
5 Years Ago
see thru tile pass/shader tweak
5 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
5 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
5 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
5 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
5 Years Ago
removing some unused textures
5 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
5 Years Ago
fixed some trophies broken materials
5 Years Ago
tweaked confirmation button tweaked some gameplay UI element sorting adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off removing some unused asset fixed some warning
5 Years Ago
removing more ui blur removing old ui camera, updaing the ui toggle in the dev tool
5 Years Ago
tweaked icer attack anim
5 Years Ago
updated tile shader with the board height as a shader global variable when boardheight!=0 removing some UI blur (still more to remove)
5 Years Ago
fixed some UI sorting due to the UI being render in overlay forced unit LOD 0 in career logo editor
5 Years Ago
fixed lod nre
5 Years Ago
setting up lod, adding model quality to the video options
5 Years Ago
tweak lod2 skinning on all the units
5 Years Ago
tweak camera zoom fixed confirm button offset (will probably need some placement tweak) fixed burner, launcher, booster, grabber LOD2 skinning
5 Years Ago
reverting car3 map
5 Years Ago
blinn-phong, simple shader tile/unit update
5 Years Ago
blinn phong tweak pp edge shader tweak ice trim normal tweak adding LOD2 for most units removing some old unused shader
6 Years Ago
fixed simple tile shader specular tweaked blinn-phong lighting model tweak ice environment
6 Years Ago
LOD and redeuced bone influence for the rest of the units
6 Years Ago
adding LOD model for mortar, grabber, charger, launcher, booster and burner and reducing bone influence to 1 on them switched squad editor FX
6 Years Ago
more light tweak, light layer sorting decal order material tweak
6 Years Ago
shader tweak light fix fixed menu avatar camera
6 Years Ago
lwrp lighting pass adding WIP simple tile shader tweak jump celebration anim
6 Years Ago
more shader replacement
6 Years Ago
more shader and warning fix
6 Years Ago
updating text mesh pro, adding missing character to get rid of the warning spam
6 Years Ago
fixed attack particle event rotation tweaked some attack FX / decals
6 Years Ago
fixed charger trail fx
6 Years Ago
tweak decal shader, render pass order, fx to reduce clipping
6 Years Ago
FX layer/ decal replacement pass
6 Years Ago
missing materials
6 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
6 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
6 Years Ago
fxied lvl up UI fx
6 Years Ago
tilehighlight arrow sorting fixed award panel ui particles
6 Years Ago
adding renderpass so the FX render over the tile highlight
6 Years Ago
more ui particle fix
6 Years Ago
fix tile warning shader fixed some ui particle tweaked mask particle shader copied dirt_lens texture in the texture asset folder
6 Years Ago
removing deprecated highlight system + references tweak transparent shaders adding color correction to vignette shader to reduce color difference in max performance mode
6 Years Ago
adding UI material to fix weird alpha stuff
6 Years Ago
removing colorful FX + references
6 Years Ago
update post process/shader for icon renderer/ career logo