1,332 Commits over 911 Days - 0.06cph!
more career logo fix, updated post process stack, removing some broken one
adding vignette material
separated transparent render pass (lots of stuff arent going to render as their layer needs to be changed individually)
WIP fix career logo
adding WIP decal shader (not redone the decal assets yet)
fixed some UI shader
see thru highlight shader stuff
adding jumper source file
adding jumper attack anim/ controller
updated jumper portrait, tweaked AO, gloss texture
adding jumper controller/ animations
adding burning trap despawn Fx
adding jumper model/texture/mat
tweak icer anim controller
adding ice pillar shatter FX
update icer anim, adding particle FX/setup
update Icer, adding anim/controller, tweak texture
fix ice pillar clipping through walls
tweak tilehighlight material
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
updated ice pillar with anim/FX
update ice trims
added WIP ice pillar
update ice env/tileset, added more trims
update ice env /mat/shader/prefab/trim etc
tweak menu chat offset, fix typo in logo creator
fix chat menu offset, mute list option pass, adding icon to font
changing chat menu group for layer sorting, adding daily mission message when there is no mission
updated plaform material, removing wrong texture usage, disabling the one with fucked up normal for now,
ESC key to the customization editor
fix scroll snap jittering in the squad editor, and added autoscroll when selected from the big map panel
updated career creation logo color stuff
update mini unit frame
fix scrap mod border not showing on left unit info panel due to mirroring
update world map
fix holly accessory layer
adding screenshot to the what's new
adding strip border to debuff mod
adding icon for friendly fire to unit frame
adding currency icon and removing color to the career end of season bonus
tweak some hats materials
fix grabber attack being stuck, pull speed now change on distance
fix opponent capture point particle target