userFelixcancel

911 Commits over 730 Days - 0.05cph!

4 Months Ago
Hook up motion blur settings to the volume component
4 Months Ago
Allow water motion vector pass to be culled
4 Months Ago
Refine motion vector pass dependencies
4 Months Ago
Use a preference list for motion vector texture formats
4 Months Ago
Implement multi-pass motion blur to match BiRP
4 Months Ago
Fix motion vector global texture name to match BiRP
4 Months Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
4 Months Ago
Port viewmodel motion vector pass to RRP
4 Months Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
4 Months Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
4 Months Ago
Remove custom motion vector pass from standard shader
4 Months Ago
Add volume component for motion blur (2)
4 Months Ago
Add volume component for motion blur
4 Months Ago
Fix motion vectors from skinned meshes
4 Months Ago
Fix foliage rendering with camera motion blur
4 Months Ago
Disable motion blur because it's still a little broken
4 Months Ago
Add a simple motion blur implementation
4 Months Ago
Use the new UnsafePass API for the motion vector pass
4 Months Ago
Set correct motion vector shader in RRP settings
4 Months Ago
Implement camera motion vectors
4 Months Ago
Set up (empty) camera motion vector pass
4 Months Ago
Fix per-object motion vector pass
4 Months Ago
Add basic object motion vector shader (WIP)
4 Months Ago
Prepare camera motion vector pass
5 Months Ago
Remove duplicate line
5 Months Ago
Fix deploy guide not rendering when in a map without water
5 Months Ago
Fill motion vector command buffer
5 Months Ago
Setup motion vector pass (doesn't draw anything yet)
5 Months Ago
Make the RRP toggle a saved ConVar
5 Months Ago
Merge from render_pipeline_testing
5 Months Ago
Add blue noise dithering (but don't use it yet)
5 Months Ago
Do not perform dithering unless any form of anti-aliasing is active
5 Months Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
5 Months Ago
Merge from render_pipeline_testing
5 Months Ago
Fix compile error (UnityToolbarExtender)
5 Months Ago
Merge from indirect_instancing (main)
5 Months Ago
Merge from main
5 Months Ago
Add instancing setup calls to forward passes in Rust/Standard
5 Months Ago
Fix shader error
5 Months Ago
Merge from indirect_instancing
5 Months Ago
Merge from main
5 Months Ago
Merge from std_shader_compat
5 Months Ago
Add some notes about newly added .cginc files and why they are there.
5 Months Ago
5 Months Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
5 Months Ago
Merge from batch_renderer_group
5 Months Ago
Only initialise BatchRendererGroup if using a render pipeline
5 Months Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
5 Months Ago
Remove no longer needed RustDOTSInstancing.cginc
5 Months Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc