userFelixcancel

392 Commits over 304 Days - 0.05cph!

4 Months Ago
Add terrain occlusion culling to the instanced renderer (WIP)
4 Months Ago
Fix release build
4 Months Ago
Add frustum culling to the instanced calls
4 Months Ago
Cherry pick quality_level_squash
4 Months Ago
Add texture streaming support to indirect instanced rendering
4 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
4 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
5 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
5 Months Ago
Remove all quality levels except one
5 Months Ago
Merge from quality_level_squash
5 Months Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
5 Months Ago
Merge from main
5 Months Ago
Merge from vram_budget: Revamp texture streaming system
5 Months Ago
Merge from vram_budget
5 Months Ago
Disable texture streaming for ground_plants
5 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
5 Months Ago
Rebase to current main
5 Months Ago
Merge from main
5 Months Ago
Merge from fast_debug_draw: More fixes
5 Months Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
5 Months Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
5 Months Ago
Merge from main
5 Months Ago
Fixed memory leak in DamageTracker
5 Months Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
5 Months Ago
Merge from main
5 Months Ago
Undo accidental changes
5 Months Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
5 Months Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
5 Months Ago
5 Months Ago
Merge from vram_budget: Enable building atlasses for streaming
5 Months Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
5 Months Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
5 Months Ago
Merge from vram_budget: Improve texture selection
5 Months Ago
Change 4883 texture metadata for streaming
5 Months Ago
TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
5 Months Ago
Various fixes to the texture optimisation tools
5 Months Ago
Merge from vram_budget: Experimental new texture streaming
5 Months Ago
Apply "Make All Streamable" to 8294 textures
5 Months Ago
Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
5 Months Ago
Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
5 Months Ago
Merge from /main:
5 Months Ago
Rebase on /main
5 Months Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
5 Months Ago
Cherry pick live fixes
5 Months Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
5 Months Ago
Merge from fix_texture_streaming_2
5 Months Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
5 Months Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
5 Months Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
5 Months Ago
Replace assertion with just a warning