userFelixcancel

207 Commits over 212 Days - 0.04cph!

4 Months Ago
Merge from /indirect_instancing
4 Months Ago
Fix non-debug build
4 Months Ago
Merge from /indirect_instancing (fix server build)
4 Months Ago
Fix server build
4 Months Ago
Merge from /main/indirect_instancing
4 Months Ago
Merge from /main
4 Months Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
4 Months Ago
Indirect Instancing: Add initial support for sub meshes
4 Months Ago
Indirect Instancing: Restored original bounds calculation (because draw order doesn't seem to matter) and other minor cleanups
4 Months Ago
Merge from branch /main/indirect_instancing to branch /Aux
4 Months Ago
DANGER: Enable Read/Write on ALL models project-wide
4 Months Ago
DANGER: Enable GPU instancing on ALL materials project-wide
4 Months Ago
Merge from /main
4 Months Ago
Indirect instancing: Add support for potentially any shader derived from Unity Standard, currently enabled for all shaders in the Standard/ folder. Add support for MeshCull, RendererLOD and MeshLOD. Add editor scripts to enable GPU instancing and Read/Write on all assets. Use a nullable value for Color to allow future optimisations for non-coloured objects (most of them). Add the camera component from code, but only once. Rename instanding_id to instancing_handle. Rename IndirectInstancingManager and IndirectInstancing to IndirectInstancing and IndirectInstancingCamera respectively for clariy.
4 Months Ago
Merge from /main
5 Months Ago
pre-DX12 shelve
5 Months Ago
Merge from indirect_instancing (and main)
5 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
5 Months Ago
Merge from main
5 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
5 Months Ago
merge from indirect instancing
5 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
5 Months Ago
Merge from /indirect_instancing
5 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
5 Months Ago
Various fixes about the colour buffer not being resized or copied correctly
5 Months Ago
merge from indirect_instancing
5 Months Ago
Add temporary debug error messages to diagnose the uninitialised component issue.
5 Months Ago
merge from indirect_instancing
5 Months Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
5 Months Ago
merge from indirect_instancing
5 Months Ago
Add an additional null check when removing instances
5 Months Ago
Merge from indirect instancing
5 Months Ago
Indirect instancing fixes: - Fixed shader compilation error (again) - Fixed infinite loop condition causing application freeze - Fixed colour buffer not being applied due to wrong type causing black building parts - Fixed non-optimized instance buffer updates - Fixed off-by-one bug preventing the very first building part from being rendered - Fixed NullReferenceException when attempting to remove a renderer without a material
5 Months Ago
merge from indirect_instancing
5 Months Ago
Fixed missing namespace error in server build
5 Months Ago
/main/indirect_instancing:
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
5 Months Ago
merge from /indirect_instancing
5 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
5 Months Ago
new merge from /main and /indirect_instancing
5 Months Ago
Merge from /main
5 Months Ago
Added support for layers and per-instance colors to the indirect instanced renderer
5 Months Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
5 Months Ago
re-merge from /indirect_instancing
5 Months Ago
merge from /main
5 Months Ago
Remove the massive lump of disabled code I forgot to delete
5 Months Ago
Merge indirect instancing
5 Months Ago
Implement indirect instanced rendering system
6 Months Ago
Enabled instancing on all materials.