userFlaviencancel

5,365 Commits over 700 Days - 0.32cph!

20 Days Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
20 Days Ago
Do not save the boats spawned by ghost ship hackable crates
20 Days Ago
merge from hackablecrate_boats_fix
20 Days Ago
Added a null check in EnableScientistBrains for safety
20 Days Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
20 Days Ago
merge from deep_sea
20 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
20 Days Ago
Reduced boat building UI scale
20 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
20 Days Ago
merge from deep_sea
20 Days Ago
merge from deep_sea
20 Days Ago
BallistaGun cleanup
20 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
20 Days Ago
merge from deep_sea
20 Days Ago
Removed all the wallpaper sockets from boat building blocks
20 Days Ago
merge from naval_update
20 Days Ago
auth_radius and deauth_radius commands work with player boats
20 Days Ago
merge from naval_update
20 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
21 Days Ago
merge from main
21 Days Ago
merge from field_mismatch_fix
21 Days Ago
Fixed CLIENT only serialized field in UI_Store
21 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
merge from deep_sea
21 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
21 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
21 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
21 Days Ago
merge from naval_update
21 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
21 Days Ago
merge from naval_update
21 Days Ago
merge from deep_sea
21 Days Ago
Fucking plastic selecting my hidden changes by default ffs
21 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
21 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
21 Days Ago
merge from main
21 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
21 Days Ago
merge from deep_sea
21 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
21 Days Ago
merge from naval_update
21 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
22 Days Ago
merge from naval_update
22 Days Ago
Manifest
22 Days Ago
Codegen
22 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
22 Days Ago
Compile fix
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
merge from naval_update
22 Days Ago
merge from naval_update