userFlaviencancel

6,014 Commits over 790 Days - 0.32cph!

5 Days Ago
Removed old includeAllDoors hack in DeployVolume, unused
5 Days Ago
Cleanup EntityListScriptableObject, removed unused code
5 Days Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
5 Days Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
5 Days Ago
Added mount pose tooltips and headers in the BaseMountable inspector
5 Days Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
5 Days Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
merge from naval_update/io_boats/privilege
6 Days Ago
Slight changes in GetPrivilege to support tugboats
6 Days Ago
Flame turrets deployable on boats
6 Days Ago
Shotgun trap deployable on boats
6 Days Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
6 Days Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
6 Days Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
6 Days Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
6 Days Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
6 Days Ago
merge from main
6 Days Ago
merge from deepsea_fixes
6 Days Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
6 Days Ago
merge from main
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Better repel checks for deep sea portals
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Fixed CLIENT_DoOpenNotification error again
7 Days Ago
merge from main
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Compile fix
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
7 Days Ago
Reapllied tropical scene changes post merge
7 Days Ago
merge from main
7 Days Ago
Tweaked deep sea loot respawn times S2p all islands
7 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
7 Days Ago
merge from naval_update/io_boats
7 Days Ago
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7 Days Ago
merge from store_fixes_feb
7 Days Ago
Fixed store cart item width
7 Days Ago
merge from deepsea_fixes
8 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
8 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
8 Days Ago
merge from main
8 Days Ago
merge from store_fixes_feb
8 Days Ago
Fixed NRE when opening the steam inventory bag crafting modal
8 Days Ago
Added currency font to the bundles
8 Days Ago
merge from naval_update/io_boats
8 Days Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command