userFlaviencancel

6,032 Commits over 790 Days - 0.32cph!

3 Months Ago
Fixed zipline editor NRE caused by floating city 4
3 Months Ago
merge from naval_update
3 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
3 Months Ago
Added tactical gloves
3 Months Ago
Restored TwitchdropsTransformGroupManager
3 Months Ago
merge from main
3 Months Ago
merge from skinviewer_tacticalgloves
3 Months Ago
Added tactical gloves skin viewer model
3 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
3 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
3 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
3 Months Ago
Block accidental admin kills on floating cities and islands
3 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
3 Months Ago
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3 Months Ago
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3 Months Ago
Phrase update
3 Months Ago
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3 Months Ago
Compile fix
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from deep_sea
3 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
3 Months Ago
Added floating city 4 to the deep sea
3 Months Ago
merge from naval_update
3 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
3 Months Ago
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
3 Months Ago
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Fixed debug portal renderer being visible with the convar off
3 Months Ago
Updated deep sea map marker tooltip wording
3 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
3 Months Ago
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3 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
4 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
4 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
Kayak and DPV can be deployed in deep sea
4 Months Ago
Allow tugboat in deep sea
4 Months Ago
merge from naval_update
4 Months Ago
Make sure to clear the deep sea billboard list after killing them
4 Months Ago
Fixed typo on boat building privilege
4 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
4 Months Ago
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4 Months Ago
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