userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

8 Months Ago
Restored AutomatedTests scene in Scenes menu
8 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
8 Months Ago
TestTrees cleanup
8 Months Ago
Cleaned up client/server ores tests Added comments
8 Months Ago
Fixed item test RPC factory
8 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
8 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
8 Months Ago
Compile fix, third times the charm
8 Months Ago
Compile fix again
8 Months Ago
Compile fix
8 Months Ago
Moved all test runner convars to DEBUG only
8 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
8 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
8 Months Ago
ResetStaticFields on TestRunner
8 Months Ago
Updated folder paths, updated test list
8 Months Ago
Renamed Tests folder to AutomatedTests
8 Months Ago
Wrapped all the test code in #if DEBUG
8 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
8 Months Ago
Compile fixes
8 Months Ago
Strip LOD component from fridge power plate in skin viewer
8 Months Ago
merge from store_fixes
8 Months Ago
merge from store_fixes
8 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
8 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
8 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
8 Months Ago
Items in the cart are now translated correctly
8 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
8 Months Ago
merge from skins_ingameicon
8 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
merge from main
8 Months Ago
merge from store_fixes
8 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store
8 Months Ago
Added a mask for the dlc tab
8 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
8 Months Ago
Manifest
8 Months Ago
Compile fix, codegen
8 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
8 Months Ago
merge from main
8 Months Ago
merge from deep_sea
8 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Cull IO counter canvas by distance
8 Months Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
8 Months Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance