branchrust_reboot/main/naval_update/deep_seacancel
143 Commits over 61 Days - 0.10cph!
Toned down the waves when crossing the portal as its client only
Deep sea icon for the map and death screen toggle button
Removed the collision on the deep sea portal buoys
Don't kill deep sea manager and deep sea portals during the deep sea wipe
merge from deep_sea/hackable_crate
Removed deep sea island tree spawning code, not needed anymore
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
Set tropical3 and tropical4 terrain to Terrain layers
Rebaked shore vectors and S2P
Made a proper material for the sea floor of the deep sea
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height
Removed the bottom radiation volume
Dont call kill on dead or destroyed players
Better logs from deep sea commands
Fixed client portal weather lerping
Make sure to network the deep sea Open flag to clients
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
Deep sea now have a cooldown in between each wipe
Entities created when killing scientists and players are now killed correctly
Replaced deepsea.wipe command by deepsea.open and deepsea.close
Added deepsea.printState for debugging
Added deepsea_floatingcity3
Enabled map back in the deep sea
Its half working, only shows the islands for now
More deep sea logs
Added tree count to deepsea.printentitycount
Assigned main island global network group to chinook, chinook scientists and cargoship
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore
- Chinook avoids the deep sea playable area when egressing and spawning
- Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come)
Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
Chinook avoids the deep sea side when randomising its spawn position
Added a DeepSea folder for its weather presets
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
Fixed NRE when trying to dismount scientist from killed rhibs
Fixed corpses spawning from killed scientists by the deep sea wipe
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
Disable fog in the deep sea, until we fix it
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
Replaced the deep sea massive prevent building volume for a simple bound check
Allow building in your boat while in the deep sea
Added deepsea.block_building convar
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
Add a delay before invoking the deep sea server tick after a server restart
ValidBounds checks cleanup
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks