userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

247 Commits over 122 Days - 0.08cph!

Today
merge from main
5 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
5 Days Ago
Fixed being able to build in the deep sea when looking at an entity
5 Days Ago
Removed deep sea hackable crate map marker
5 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
5 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
5 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
5 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
5 Days Ago
merge from naval_update
6 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
6 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
6 Days Ago
merge from naval_update
6 Days Ago
Fixed snow inside the entrance deep sea portal
6 Days Ago
Improved the deep sea billboards spawning positions
6 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
6 Days Ago
Fixed phrase conflicts
6 Days Ago
Teleport trigger can also show toats
6 Days Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
6 Days Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
6 Days Ago
Print deep sea radiation amount in deepsea.printState command
6 Days Ago
Tweaked end of deep sea wipe radiations
6 Days Ago
merge from naval_update
6 Days Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
6 Days Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
6 Days Ago
BallistaGun cleanup
6 Days Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
6 Days Ago
Removed all the wallpaper sockets from boat building blocks
6 Days Ago
merge from naval_update
6 Days Ago
auth_radius and deauth_radius commands work with player boats
7 Days Ago
merge from naval_update
7 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
7 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
7 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
7 Days Ago
merge from naval_update
7 Days Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
7 Days Ago
merge from naval_update
7 Days Ago
Fucking plastic selecting my hidden changes by default ffs
7 Days Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
7 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
7 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
Compile fix
8 Days Ago
merge from naval_update
8 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
8 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
8 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
8 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
8 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side
8 Days Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
8 Days Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity