userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

143 Commits over 61 Days - 0.10cph!

Today
merge from naval_update
Today
Toned down the waves when crossing the portal as its client only
Today
Deep sea icon for the map and death screen toggle button
Today
Removed the collision on the deep sea portal buoys
Today
Don't kill deep sea manager and deep sea portals during the deep sea wipe
Today
merge from naval_update
Today
merge from deep_sea/hackable_crate
Yesterday
Removed deep sea island tree spawning code, not needed anymore
Yesterday
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
Yesterday
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
Yesterday
Made a proper material for the sea floor of the deep sea
Yesterday
merge from naval_update
4 Days Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
4 Days Ago
Dont call kill on dead or destroyed players
4 Days Ago
Better logs from deep sea commands
4 Days Ago
Fixed client portal weather lerping
4 Days Ago
Make sure to network the deep sea Open flag to clients
4 Days Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update
5 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
5 Days Ago
Added deepsea_floatingcity3
5 Days Ago
merge from naval_update
5 Days Ago
merge from naval_update
6 Days Ago
merge from naval_update
7 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
7 Days Ago
Codegen
7 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
7 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
7 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
7 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
merge from naval_update
8 Days Ago
Added a DeepSea folder for its weather presets
8 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
8 Days Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
9 Days Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
9 Days Ago
Disable fog in the deep sea, until we fix it
9 Days Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
9 Days Ago
merge from naval_update
13 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
13 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
13 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
13 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
13 Days Ago
merge from naval_update
13 Days Ago
ValidBounds checks cleanup
13 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks