userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

290 Commits over 153 Days - 0.08cph!

2 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
2 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
2 Months Ago
Fixed palm_tree_tropical_short_d colliders
2 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Months Ago
merge from naval_update
2 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
2 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
2 Months Ago
merge from naval_update
3 Months Ago
Tweaked island billboard distance from main camera far clip plane
3 Months Ago
Deep sea rads bypass the armor Buoys LOD tweaks
3 Months Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
3 Months Ago
Increased deep sea buoy flare LOD distance
3 Months Ago
Last deep sea wipe alarm now loops
3 Months Ago
Increased deep sea exit portal map marker size
3 Months Ago
Portal buoy lights change depending on deep sea state
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Removed unused sprite added by error
3 Months Ago
Removed prevent building volume from deep sea portals, not necessary
3 Months Ago
Cleanup
3 Months Ago
Updated ghost ship icons
3 Months Ago
Fixed deep sea entrance marker showing inside the deep sea
3 Months Ago
Added a timer to portal map marker to show the time left before the deep sea closes
3 Months Ago
Updated deep sea portal markers
3 Months Ago
Tweaked wipe duration and radiations
3 Months Ago
Fixed deep sea rad volume not restored after a server restart
3 Months Ago
Fixed duped collider on deep sea bottom collider
3 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
3 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
3 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
3 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
3 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
3 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
3 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
3 Months Ago
Some code cleanup
3 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
4 Months Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
4 Months Ago
merge from naval_update
4 Months Ago
Reduced ocean scale when the deep sea is about to wipe
4 Months Ago
merge from naval_update
4 Months Ago
merge from main
4 Months Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
4 Months Ago
Fixed being able to build in the deep sea when looking at an entity
4 Months Ago
Removed deep sea hackable crate map marker
4 Months Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
4 Months Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
4 Months Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...