userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

280 Commits over 153 Days - 0.08cph!

3 Days Ago
Tweaked island billboard distance from main camera far clip plane
3 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
3 Days Ago
Fixed buoy material reverting to green because of RendererLOD, switched to MPB too
3 Days Ago
Increased deep sea buoy flare LOD distance
3 Days Ago
Last deep sea wipe alarm now loops
3 Days Ago
Increased deep sea exit portal map marker size
3 Days Ago
Portal buoy lights change depending on deep sea state
3 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
Removed unused sprite added by error
4 Days Ago
Removed prevent building volume from deep sea portals, not necessary
4 Days Ago
Cleanup
4 Days Ago
Updated ghost ship icons
4 Days Ago
Fixed deep sea entrance marker showing inside the deep sea
4 Days Ago
Added a timer to portal map marker to show the time left before the deep sea closes
4 Days Ago
Updated deep sea portal markers
4 Days Ago
Tweaked wipe duration and radiations
4 Days Ago
Fixed deep sea rad volume not restored after a server restart
4 Days Ago
Fixed duped collider on deep sea bottom collider
5 Days Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
5 Days Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
5 Days Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
5 Days Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
5 Days Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
5 Days Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
5 Days Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
5 Days Ago
Some code cleanup
5 Days Ago
merge from naval_update
31 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
33 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
33 Days Ago
merge from naval_update
33 Days Ago
Reduced ocean scale when the deep sea is about to wipe
33 Days Ago
merge from naval_update
41 Days Ago
merge from main
46 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
46 Days Ago
Fixed being able to build in the deep sea when looking at an entity
46 Days Ago
Removed deep sea hackable crate map marker
46 Days Ago
Fixed repel forces blocking whitelisted boats inside the deep sea
46 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
46 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
46 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
46 Days Ago
merge from naval_update
46 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
46 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
46 Days Ago
merge from naval_update
46 Days Ago
Fixed snow inside the entrance deep sea portal
47 Days Ago
Improved the deep sea billboards spawning positions
47 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
47 Days Ago
Fixed phrase conflicts
47 Days Ago
Teleport trigger can also show toats