userFlaviencancel

6,036 Commits over 790 Days - 0.32cph!

11 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
11 Months Ago
Set all corpses repair costs to match repair bench repairing costs
11 Months Ago
Smaller TC corpses
11 Months Ago
Players do not collide with deployable corpses anymore
11 Months Ago
Smaller workbench 3 corpse
11 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
11 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Tweaked corpse decay durations
11 Months Ago
Smaller fridge corpse
11 Months Ago
Corspes do not spawn from decay damage
11 Months Ago
Legacy furnace corpse
11 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
11 Months Ago
Fridge corpse Fixed fridge gibs not using skins
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
11 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
11 Months Ago
merge from softcore_update
11 Months Ago
Fixed corpse repositionning failing
11 Months Ago
merge from softcore_update
11 Months Ago
merge from main
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Updated bounds of all container corpses
11 Months Ago
Corpse ingredient tweaks
11 Months Ago
Collider fix on retro and shockbyte tc corpses
11 Months Ago
Disabled show health info on elec furnace corpse
11 Months Ago
Improved corpse repositioning on ground missing
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
11 Months Ago
Coffin corpse changes
11 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
11 Months Ago
Set corpse timePlaced when spawning it
11 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
11 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
11 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Corpse spawning checks fixes
11 Months Ago
merge from softcore_update
11 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Moved ContainerCorpse file to another folder
11 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
11 Months Ago
Workbench 3 corpse ingredients
12 Months Ago
Shockbyte and retro tcs corpse prefabs
12 Months Ago
merge from softcore_update
12 Months Ago
merge from softcore_update/bag_changes