userFlaviencancel

6,626 Commits over 821 Days - 0.34cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
12 Months Ago
merge from trianglehatch_deploy_fix
12 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
12 Months Ago
merge from swapseat_binds
12 Months Ago
Added swap to seat 7 and 8
12 Months Ago
Fixed an oversight in swapseats
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from building_los_fix
12 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
12 Months Ago
merge from main
12 Months Ago
merge from hbhf_adjustablerange
12 Months Ago
Code cleanup, formatting
12 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
12 Months Ago
merge from swapseat_binds
12 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
12 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
12 Months Ago
Bind menu now supports multi key binds
12 Months Ago
Added swap seats binds to the options menu
12 Months Ago
merge from main
12 Months Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
12 Months Ago
merge from neonsigns_newinputs
12 Months Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
12 Months Ago
merge from hackweek_wiresnapping
12 Months Ago
Cleanup, fixes
12 Months Ago
Fixes when snapping from a port away from a wall
12 Months Ago
Fixed pipes blocked in corners when snapping
12 Months Ago
merge from main
12 Months Ago
Fixed heavy plate items not having pickup sounds
12 Months Ago
merge from inputfield_rtl_fix
12 Months Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
12 Months Ago
merge from convexmesh_warnings_fix
12 Months Ago
Missed one usage of ScrapHeliGibs_Part002
12 Months Ago
merge from inputfield_rtl_fix
12 Months Ago
Input field character limit pass
12 Months Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
12 Months Ago
merge from inputfield_rtl_fix
12 Months Ago
Use Arabic instead of Farsi when running FixRTL on text strings
12 Months Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
12 Months Ago
merge from hotreload_warning_fix
12 Months Ago
Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
12 Months Ago
merge from convexmesh_warnings_fix
12 Months Ago
Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings
12 Months Ago
"Old_Boat_GM" convex collider fix
12 Months Ago
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
12 Months Ago
merge from hotreload_warning_fix
12 Months Ago
Moved hotreload scriptable setting in the Third Party folder so its ignored by the file warmup Should fixed the missing script warning