6,625 Commits over 821 Days - 0.34cph!
Re-applied Planner.Server changes
merge from building_los_fix
alternativeLOSChecks_enabled true by default
Added a new setting in Construction to disable the use of the last valid placement
Enabled for walls, floors and foundations
merge from ballista_climb_fix
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf
Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
█▅▅▋▉▍ ▊▇▆▉ ▉█▋▋▍▇█▉▍▅▅▌▆▇▄▊▇▅
▌▌█▉▅▄ ▆▌▅▅▋ ▊▅▆▆▋▍ ▍▍▋▄▉▄▍▍ ▍▉ ▉▉▅▌▊▊ ▄▄ ▊▌▄█▇█▆▅▄▌▅▋▊ ▆█▍▄▉ ▍▍▆▋█▊▅▉▊ ▆▄ ▇▅▍ ▄▅▊ ▌▍▉▉▆▌█
merge from oldhorse_purge
Removed old horse protobuf
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
Added a rotating platform you can deploy items on, rotates 180 degrees when powered
Removed old old test framework
merge from laserdetector_fixes
merge from bounds_handles
merge from battery_chargeleft_fix
merge from keycard_color_fix
merge from tc_antigrief_fix
merge from catapult_load_fix
merge from corpse_warnings_fix
merge from horse_warning_fix
merge from timerswitch_fix
Some improvements and fixes, more fluid
Pressing shift to snap wires disables the io ports highlight
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
Fallback to last snap position when losing surface while snapping
First pass of wire snapping
▆▇▊▄▆▌ ▉▊▆▇▇▆▉ █▆▄█▌▅▅▌▉ ▋▅▇ ██ ▊▇▋▌▄▊▍▇▍▅▊▆▆▋▇█▍█ █▆▍▌█▋█▋ ▍▆▋▊▉▋▋ ▇▍ ▇ ██▇▉ ▊▄▇▌▋▊
▋▄▍▌▋▍ ▅▅ ▄▍▊ █▌▍▉█ ▍▆ ▄▋▊▆▉▌▆▌▉▄▄▍█▋▆▌▍▌▇▍▅▋▄▄▌▌▌ ▉▌▍▋ ▆▊▄▍▋▄█ █▅▉▍▇▅▅ ▅█▌▅ ▍▍▊▄▄▅▇▋ ▊█▊▍ ▋▍▊▆▋▇█▋▉▌▉▇▅▇▅ ▇▌▍ ▋█▄█▌▄▄▆▉ ▌▊▍█ ▄▌▆▌▍▋▌▇ ▌▄▄▊▅▇▆ ▌▊▍▄ ▌ ▊▊▆ ▌▆ ▅▊▅▉▋▉▅ ▉█▉▉▍█▆ ▉▄▉▍█▄▌▋▊ ▌▇▌▌▉▅ ▋▇▉▇▊▌▅▊▌▄█ ▌▄▋▌▊▍▆ ▋█▌ ▅▋▌▌█▇ ▍▇▅▌ ▊ ▊█▊▅▄▉▌▇ █▇▋▌ ▄▅▋▍▋▅█▊▅ ▅ ▆▊▊ ▋▉▅ █▅▆▋ ▅▋▆▊▅▊ ▊▇▇▇▍▉▇▌▌ ▊▋█▆▆▊ ▆▉ █▆▍▉▇▄▋ ▍▇ ▄▄▋▆▌▅▌ ▄█▅▇ ▋▅ ▋▆▋▌ ▌█ ▄▍▄▄▍▅ ▋█ ▅▅▇▇▊ █▊█▇▅▉▌
New autoturret test to cover a recent exploit
Deployable with no alternative checks fallback to the old behaviour
Proper kill switch using a replicated convar
Compile fixes
Floor and ceiling paper spraycan reskinning
Fixed floorpaper clipping on jungle skin
Updated all building block prefabs 2/2
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
More placeholder ceiling paper skins
Fixed wallpaper viewmodel material not updating when selecting skin 0