userFlaviencancel

6,623 Commits over 821 Days - 0.34cph!

1 Year Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
1 Year Ago
Item setup Manifest
1 Year Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
1 Year Ago
Added wallpaper to all foundation and floor prefabs
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
1 Year Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
1 Year Ago
▉▅▌▊▉▊ ▋▌▊▌▋▊▋▌ ▌▄▍▆▍▄█ █▉▌▆▋▊▅ ▅▇▅▉▋▌ ▄▆▋▌▌▌▄ ▇▋▍
1 Year Ago
▄▌▅█▅▋ ▆▇▉█ ▄▍▄▇
1 Year Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
1 Year Ago
▊▇█▆▅▌ ▊▅▊▅█ ▋▉▆▇ █▌ ▅▅▇▉ ▋ ▋▅▍▆▇▅▅▋ ▇▌▉▅ ▇ ▋▌▇▍▆█ ▅▋▄ ▌ ▆▌▅▉▉▌▌▄▆▋ ▍▉ ▆▇▍ ▉▉▍▌ ▋▉▅▇
1 Year Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Restored floor.stone.prefab, merge fuckery
1 Year Ago
merge from main
1 Year Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
1 Year Ago
Added handles to edit entities bounds
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
▇▇▉▆█▌ █▌▄▌▍▊█ ▅▇▋▋▅▄▇▉▍█▋▆▋▇▅▋ ▍▄▇▆█▄ ▆▉▅▆ ▅▆█▌▄ ▋▅▌▋ ▍▋█▆▄▊▊█ ▍▌▄▋█▆
1 Year Ago
merge from main
1 Year Ago
Fake trail generation improvements, fixed trail falling through rocks
1 Year Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
1 Year Ago
Fixed floating barrel corpses and added Mesh Cull components
1 Year Ago
▅██▌▋▌ ▅▅▇▍ ▆▋▊▆▄█▋▇▌▆▋▋▇▅▉▆▄█▌▅▄▄
1 Year Ago
▊▅▋▊▆▍ ▊▊▆▉█▍ ▍▋▇▌▇ ▋▌▌▊ █▅▌ █▉▆▌▉▇▋▋▍ █▅▄▅ ▇▊▍▅▅▆██ ▉▄ ▌▅▌▉▆▌▆▊▅▄▌▅▋
1 Year Ago
▅▌▄█▌▄ ▆▅▅▅ ▋▅▆▆
1 Year Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
1 Year Ago
Enabled trail emission on sharks
1 Year Ago
merge from missingscripts_tool
1 Year Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
1 Year Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
1 Year Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
1 Year Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
1 Year Ago
merge from main
1 Year Ago
Null checks in HunterVisionManager, just in case
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
1 Year Ago
Added ScentEmission to all animal corpses
1 Year Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
1 Year Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Initial trail generation fixes
1 Year Ago
Fixed buff started/ended logic
1 Year Ago
merge from main
1 Year Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
1 Year Ago
Removed logs in BaseMountable::AttemptMount LOS check