userFlaviencancel

6,022 Commits over 790 Days - 0.32cph!

21 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
21 Days Ago
Various UI fixes and tweaks
21 Days Ago
Data computer graph saving/loading
21 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
21 Days Ago
merge from LNY26
21 Days Ago
Compile fix
21 Days Ago
Added execution logic and event nodes Can finally run some graph now
21 Days Ago
Fixed the input bar
21 Days Ago
Fixed the UI, kinda
21 Days Ago
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21 Days Ago
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22 Days Ago
Refactored node config fields Added config fields UI
22 Days Ago
Very first pass of the node graph: from the data computer, you can build graphs with simple logic gates (similar to scratch/UE blueprints) Graphs can read data from devices connected with data chips, trigger power outputs... Can't 100% test it yet because after spending 50 years on the systems I now need to spend another 50 years getting a decent UI
22 Days Ago
merge from prefab_preprocess_fix
23 Days Ago
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
24 Days Ago
Fixed small artist canvas frame being placeable on top of itself
24 Days Ago
merge from strenghtenedwindow_rugs_fix
24 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
24 Days Ago
Set paintable window glass collider layer to Construction too
24 Days Ago
Restored strengthened window glass collider layer to Construction
24 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
25 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
25 Days Ago
Tools tab HUD components toggles
25 Days Ago
Added horse mask to the skin viewer
25 Days Ago
merge from LNY26/skinviewer
25 Days Ago
merge from LNY26/skinviewer
25 Days Ago
Skin viewer scripts folder cleanup
25 Days Ago
Added silly horse mask to the skinviewer
25 Days Ago
merge from main
25 Days Ago
Optimisations and refactoring
25 Days Ago
Started tools tab
25 Days Ago
merge from main
25 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
25 Days Ago
Renamed the item and vehicles tab classes and prefabs
25 Days Ago
Added vehicle tab
25 Days Ago
Artist overlay page video updated
25 Days Ago
Update artist pack store video
25 Days Ago
Added SKS and fixed spinning wheel
25 Days Ago
merge from main
26 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
26 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
26 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
26 Days Ago
merge from main
26 Days Ago
Updated the videos again, was using the wrong codec Optimised build preview video size
26 Days Ago
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
26 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
26 Days Ago
Fixed toggling the hidden item buttons resetting your search
26 Days Ago
UGC filtering panel