userFlaviencancel

6,023 Commits over 790 Days - 0.32cph!

26 Days Ago
UGC filtering panel
26 Days Ago
Vending machine and sculpture UGC widgets
26 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
26 Days Ago
Pattern boomer UGC widget
26 Days Ago
UGC audio widget and edit history panel
27 Days Ago
Started on the server admin UGC tab
27 Days Ago
Implemented rigged LNY armor mesh
27 Days Ago
Tweaked all tropical trees minigame marker data, some of them were off
27 Days Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
27 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
27 Days Ago
Tweaked floating city 3 shore vector volumes S2P
27 Days Ago
Minor deep sea code cleanup
27 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
27 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
27 Days Ago
Restored horse siege harness
27 Days Ago
merge from LNY26
27 Days Ago
Removed horse roadsign armor redirect (was set to itself by accident)
27 Days Ago
merge from artistpack_storepage
27 Days Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
27 Days Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
27 Days Ago
Restore skin viewer settings
27 Days Ago
merge from main
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
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27 Days Ago
28 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
28 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
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28 Days Ago
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28 Days Ago
Updated video, added shutter frame media
28 Days Ago
merge from artistpack_storepage
28 Days Ago
merge from main
28 Days Ago
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28 Days Ago
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29 Days Ago
merge from artistpack_storepage
29 Days Ago
Added artist pack showcase
29 Days Ago
Added artist pack store page
29 Days Ago
Tweaked deep sea timer color, easier to read
29 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
29 Days Ago
LNY horse armor setup
29 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
29 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
29 Days Ago
merge from rugs_monument_fix
29 Days Ago
Fixed pool leak in GunTrap::FireBullet
29 Days Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
30 Days Ago
Fixed arms visible in skin viewer when inspecting the SKS
35 Days Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades