userFlaviencancel

6,032 Commits over 790 Days - 0.32cph!

1 Year Ago
Battery code cleanup
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
1 Year Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
1 Year Ago
Battery code cleanup
1 Year Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
merge from creativemode_io_text
1 Year Ago
Only show the creative mode text when a pending wire is active
1 Year Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
1 Year Ago
merge from teslacoil_tweaks
1 Year Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
1 Year Ago
merge from main
1 Year Ago
Fixed battering ram door wheels culling, set to isDynamic
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Siege weapons decay
1 Year Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
1 Year Ago
merge from wire_slack_fix
1 Year Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
1 Year Ago
merge from main
1 Year Ago
Catapult projectiles naming
1 Year Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
1 Year Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
1 Year Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
1 Year Ago
Catapult ammo projectiles speed and gravity tweaks
1 Year Ago
Deleted old towing test prefabs
1 Year Ago
Restored monument marker font
1 Year Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
Dropped gun test Cleanup
1 Year Ago
Cleaned up old tests
1 Year Ago
Added unloadweapons command
1 Year Ago
First pass of gun tests: deploy, aim, reload, fire, examine
1 Year Ago
Fixed ore tests following the recent hot spot changes
1 Year Ago
Ores test compile fix
1 Year Ago
merge from main
1 Year Ago
Removed flat fuel consumption when triggering the battering ram
1 Year Ago
Fixed battering ram firing replication
1 Year Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
1 Year Ago
Can't operate waterlogged ballista and catapult