userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
Corpses can be picked up, gives you the associated item with 0 health
1 Year Ago
Owners can now open container corpses to retrieve the loot without repairing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Tweaked corpse decay durations
1 Year Ago
Smaller fridge corpse
1 Year Ago
Corspes do not spawn from decay damage
1 Year Ago
Legacy furnace corpse
1 Year Ago
Container corpse creator can use any BaseCombatEntity prefab
1 Year Ago
Fridge corpse Fixed fridge gibs not using skins
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
1 Year Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
1 Year Ago
merge from softcore_update
1 Year Ago
Fixed corpse repositionning failing
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Updated bounds of all container corpses
1 Year Ago
Corpse ingredient tweaks
1 Year Ago
Collider fix on retro and shockbyte tc corpses
1 Year Ago
Disabled show health info on elec furnace corpse
1 Year Ago
Improved corpse repositioning on ground missing
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
1 Year Ago
Coffin corpse changes
1 Year Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
1 Year Ago
Set corpse timePlaced when spawning it
1 Year Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
1 Year Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
1 Year Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Corpse spawning checks fixes
1 Year Ago
merge from softcore_update
1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs
1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update/bag_changes
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Containe corpse spawning and repairing effects
1 Year Ago
Added more stuff in the container corpse creator tool
1 Year Ago
Added a trigger on container corpses to block repairing when the player is standing on the entity (preventing no clip soft locks) Only ran when you're about to complete the repairing
1 Year Ago
merge from main