userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
merge from rf_log_fix
1 Year Ago
Fixed NRE when opening an horse saddle
1 Year Ago
merge from horsesaddle_nre_fix
1 Year Ago
merge from new_kill_commands
1 Year Ago
'ent kill' command can kill dropped items again
1 Year Ago
Phrases + fonts update
1 Year Ago
merge from ballista_mat_fix
1 Year Ago
Another attempt at fixing the ballista materials... recreated all the mat from scratch
1 Year Ago
merge from icon_mipmaps
1 Year Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
1 Year Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
1 Year Ago
Enabled mip maps on all the new food icons
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Compile fixes
1 Year Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
1 Year Ago
Cooking wb oven ignite, extinguish and cooking sounds
1 Year Ago
Restored mixing table VFXs
1 Year Ago
Cooking wb meats and effects pos
1 Year Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
1 Year Ago
Meat now stops sizzling when fully cooked Fixes
1 Year Ago
Cooking workbench bbq doesnt block bullet
1 Year Ago
Static hobo barrel cooking visuals
1 Year Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
1 Year Ago
Tweaked bbq and camper bbq item overflow pos
1 Year Ago
Fixed cauldron and hobo barrel item overflow drop pos
1 Year Ago
Fixed cooking workbench BBQ item drop position
1 Year Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
1 Year Ago
merge from iolights_fix
1 Year Ago
Meat sizzling sound and effect spawning logic, wip
1 Year Ago
Kettle sounds
1 Year Ago
Unshelved petur's meat cooking effects
1 Year Ago
Cooking workbench bbq meat position tweaks
1 Year Ago
merge from crafting_update
1 Year Ago
Bump detection trigger size to 13m (detection range still 10m)
1 Year Ago
merge from buildingprivilege_cache_fix
1 Year Ago
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege sorry, had to do it before it was too late
1 Year Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
1 Year Ago
merge from new_kill_commands
1 Year Ago
Both commands work with debug camera Codegen
1 Year Ago
Fixed UIFogOverlay Update NRE
1 Year Ago
merge from new_kill_commands
1 Year Ago
ent kill command now ignores gibs
1 Year Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
1 Year Ago
merge from ballista_mat_fix
1 Year Ago
Fix attempt for the red ballista in builds
1 Year Ago
merge from effectscale_fix
1 Year Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
1 Year Ago
HBHF sensor optimisations: Reduced the trigger radius to 11m, closer to the sensor max range (10m) Disable the detectiong trigger when the sensor is not powered Set the exclude layers
1 Year Ago
merge from buildingprivilege_cache_fix