userFlaviencancel

6,032 Commits over 790 Days - 0.32cph!

1 Year Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
1 Year Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
1 Year Ago
merge from ragdolling
1 Year Ago
Physics tweaks, updated grounded checks
1 Year Ago
Revert ProjectSettings
1 Year Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
1 Year Ago
1 Year Ago
compile fix
1 Year Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
1 Year Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
1 Year Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
1 Year Ago
Fixed NRE in SkeletonEditor
1 Year Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
1 Year Ago
Removed debug Tweaked prefab rigidbody
1 Year Ago
Better ground alignment
1 Year Ago
Better jump controls Client head IK tweaks
1 Year Ago
Horses can jump (wip) Tweaked server colliders
1 Year Ago
Handbrake so we don't slide down slopes Somewhat working gravity
1 Year Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from ragdolling
1 Year Ago
Compile fix
1 Year Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
1 Year Ago
Set battering ram wheels lod to dynamic
1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
Added wallpaper analytics
1 Year Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
1 Year Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
1 Year Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
1 Year Ago
Ballista ammo models Reduced ballista recoil
1 Year Ago
Deleted old battering ram prefab
1 Year Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
1 Year Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
1 Year Ago
Minor catapult fixes
1 Year Ago
Catapult decal component
1 Year Ago
Implemented catapult rig Retargeted placeholder anims
1 Year Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
1 Year Ago
Fixed pulling interaction not reappearing after being canceled server side
1 Year Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
1 Year Ago
merge from main