userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
merge from softcore_update
1 Year Ago
merge from softcore_update
1 Year Ago
ItemContainer merge unfuckery
1 Year Ago
merge from main
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
1 Year Ago
Container corpse now retains skins, gibs are skinned as well
1 Year Ago
Fixed boxes, furnace and locker gibs not being skinned when spawned Added locker corpse
1 Year Ago
Added electric furnace corpse Container corpse creator tool now set the ingredient to half the original craft
1 Year Ago
Corpse creator set show health info to false by default
1 Year Ago
Tweaked corpse required ingredients to repair to be 50% of their initial crafting costs Disabled show health info on all corpses
1 Year Ago
merge from main
1 Year Ago
merge from searchlight_fixes3
1 Year Ago
Fixed powered searchlights not lighting up
1 Year Ago
Removed client log when throwing RF C4
1 Year Ago
merge from ownerid_fixes
1 Year Ago
Set owner id of spawned vehicles and hot air balloons
1 Year Ago
Set ownerid of siege tower draw bridges
1 Year Ago
Set owner id of siege weapon spawned by constructable entities
1 Year Ago
merge from high_walls_skins
1 Year Ago
Tweaked adobe gate door controller sockets again
1 Year Ago
merge from high_walls_skins
1 Year Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
1 Year Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
1 Year Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
1 Year Ago
Tweaked adobe gate door controller socket pos
1 Year Ago
Tweaked frontier gate code lock and door controller socket pos
1 Year Ago
merge from main
1 Year Ago
merge from visualcooking_monuments_fix
1 Year Ago
S2P all waterwells, they are using static hobo barrels
1 Year Ago
merge from visualcooking_monuments_fix
1 Year Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
1 Year Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
1 Year Ago
merge from ballista_itemwield_fix
1 Year Ago
Fixed ballista mountable allowing items to be wielded
1 Year Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Disabled pooling on cooking wb
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Changed LightEx execution order, it was kickin in after AmbientLightLOD, causing it to register incorrect intensity values This fixes the cooking workbench oven turning into the sun when fading back in
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Cooking workbench effect fixes: Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa While cooking bread, turning the BBQ on an off won't turn the fire off While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
1 Year Ago
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by 115218
1 Year Ago
Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
1 Year Ago
merge from icon_mipmaps
1 Year Ago
Enabled mipmaps on more icons Lowered some aniso levels
1 Year Ago
Removed RF server log "adding same listener twice" Was happening with test generators