userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

1 Year Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
1 Year Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
1 Year Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
1 Year Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
1 Year Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
1 Year Ago
Codegen
1 Year Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
1 Year Ago
Fixed BallistaGun NRE
1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
Hide battering ram head item
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
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1 Year Ago
Fixed broken deceleration by 110601
1 Year Ago
Horse inventories saving
1 Year Ago
Fixed horse protection not scaling player damage
1 Year Ago
Enabled mip maps on all siege weapons related icons
1 Year Ago
merge from main
1 Year Ago
Removed combatlog 10s delay for admins and developers
1 Year Ago
Whitelisted horses for elevators
1 Year Ago
Fixed horses not taking fire damage
1 Year Ago
Minor hip motion fix when braking
1 Year Ago
Can brake using CTRL Tweaks, cleanup
1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from main
1 Year Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
1 Year Ago
S2P stables A and B Fixes old horses still spawning in ranches
1 Year Ago
Fixed swimming not retrograding gates Improved buoyancy
1 Year Ago
Head ik tweaks
1 Year Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
1 Year Ago
Lot of improvements on horse head motion
1 Year Ago
Fixed potential NRE when using ioentity.debugqueue
1 Year Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
1 Year Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
1 Year Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
1 Year Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
1 Year Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
1 Year Ago
Compile fix
1 Year Ago
Horse TerrainCollisionProxy
1 Year Ago
Horse animation tweaks
1 Year Ago
Un-saved assets
1 Year Ago
Re-organized horse folders
1 Year Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
1 Year Ago
Restored standing anim when pressing ctrl Code cleanup, naming
1 Year Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
1 Year Ago
Fixed horse saddle stack sizes
1 Year Ago
Removed RidableHorseAudio logs