userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
1 Year Ago
Phrase update
1 Year Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
1 Year Ago
Fixed typo on catapult ammo item desc, removed extra spaces
1 Year Ago
Fixed propane bomb and firebomb both missing their item information panel
1 Year Ago
Fixed ballista reload animation still playing locally after dismounting
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
merge from primitive/ballista_towing_repos
1 Year Ago
Fixed ballista towing not showing ropes
1 Year Ago
RidableHorseAudio null checks just in case
1 Year Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
1 Year Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
1 Year Ago
Fixed scattershot worldmodel offset model
1 Year Ago
Tweaked static ballista culling distance
1 Year Ago
Fixed catapult showing the scattershot loaded by default
1 Year Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
1 Year Ago
Horse anim tweak
1 Year Ago
Restored crafting costs in crafting menu
1 Year Ago
Tweaked piercer bolt damage
1 Year Ago
Removed tugboat mentions in siege tower construction components
1 Year Ago
Fixed catapult ammo models being set active every loads
1 Year Ago
Ballista compile fix
1 Year Ago
Catapult scattershot tweaks Restored battering ram head collider pos
1 Year Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
1 Year Ago
Improved horse towing interactions
1 Year Ago
Restored ballista rotation sounds I just broke on 112292
1 Year Ago
Fixed static ballista anim mask
1 Year Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
1 Year Ago
merge from primitive
1 Year Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
1 Year Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)