userFlaviencancel
reporust_rebootcancel

6,633 Commits over 821 Days - 0.34cph!

42 Days Ago
Increased the error overlay size, reduced the max amount of entries
42 Days Ago
Added close buttons to the error overlay Fixed fade out taking more time than expected
42 Days Ago
ErrorUI -> UI_Error
42 Days Ago
merge from main
42 Days Ago
merge from new_console-ui
42 Days Ago
Compile fix
42 Days Ago
merge from new_console-ui
42 Days Ago
Error assert and exceptions can share the same bucket, they have the same color etc
42 Days Ago
Fixed colored background on console entries not working for asserts and exceptions but for real this time
42 Days Ago
Removed global.error, we now have debug.testerror
42 Days Ago
Fixed colored background on console entries not working for asserts and exceptions
42 Days Ago
merge from new_console-ui
42 Days Ago
Changed the strange 'Manifest Assets Loaded' log breaking TMP
42 Days Ago
User submitted commands are green + some other stuff I didnt save
42 Days Ago
Pressing tab auto accept the first auto completion entry
42 Days Ago
User submitted commands can't share the same bucket as regular logs (they have different colors)
42 Days Ago
Console auto complete buttons: - Description has its own color - Tweaked the command name and input bar colors - Removed the space in between realm and command name - Auto complete entries are as wide as the input bar - Rows are a tad smaller, it can fit 6 now
42 Days Ago
Console entries are colored via the text instead of rich text Add an '>" to user submitted commands Default log color is brighter User submitted commands color matches the input field text color Error logs have a coloured background
42 Days Ago
Console auto complete is now anchored to the input field, fixes issues when changing game view size
42 Days Ago
console.clear and console.copy work with the new console
42 Days Ago
Console buckets are copyable in the same way as data rows, stripped the old copy button logic
42 Days Ago
Console localization bits, fixed slight scrollbar layout issues
42 Days Ago
More localization
42 Days Ago
Made system info row copyable as well
42 Days Ago
Made all data row clickable, copies the content to the clipboard
42 Days Ago
Admin UI localization pass + some minor layout fixes
42 Days Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
42 Days Ago
Show player health as int in the admin tab
42 Days Ago
Added something for when you dont have any loadouts or copy paste files
42 Days Ago
merge from new_console-ui
42 Days Ago
Fixed quick join text flex settings
42 Days Ago
Auto init the server tab for admins so you can't see the placeholder data
42 Days Ago
merge from new_console-ui
42 Days Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
42 Days Ago
merge from main
42 Days Ago
Phrases
42 Days Ago
merge from main
42 Days Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
42 Days Ago
merge from steaminventory_optims
42 Days Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
42 Days Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
42 Days Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
42 Days Ago
merge from new_console-ui
42 Days Ago
merge from new_console-ui/optims
42 Days Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
42 Days Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
42 Days Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
42 Days Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
43 Days Ago
merge from autoconnect_menu_fix
43 Days Ago
merge from main