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6,649 Commits over 851 Days - 0.33cph!

1 Year Ago
Disabled tests relying on editor AssetDabase for now
1 Year Ago
Compile fixes again
1 Year Ago
merge from main
1 Year Ago
Compile fix
1 Year Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
1 Year Ago
Compile fixes
1 Year Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
1 Year Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
1 Year Ago
More rocket splash test scenarios Improved the gizmos, refactoring
1 Year Ago
Improved server projectile trajectory prediction Folders
1 Year Ago
Door controller tests tweaks
1 Year Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
1 Year Ago
UI prefab setup
1 Year Ago
Added triangle and foundation splash bug tests, both failing
1 Year Ago
More rocket tests Refactoring
1 Year Ago
Changed the test results json structure
1 Year Ago
Rocket splash damage test
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
1 Year Ago
Nested coroutine tests support
1 Year Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
1 Year Ago
Export test results in the server directory
1 Year Ago
Added cancel command, to cancel the current test run
1 Year Ago
Split server and client tests correctly into different folders Compile fixes
1 Year Ago
Generate json results after each test run Cleanup
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
1 Year Ago
Faster and cleaner AND switch tests
1 Year Ago
Door controller server tests
1 Year Ago
Fixed some old failing tests New test utils, code cleanup
1 Year Ago
merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
merge from main
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Skeleton compile fix
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
1 Year Ago
Duplicated and null ingredients ItemDefiniton tests
1 Year Ago
Fixed ice high wall double ingredients
1 Year Ago