userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

290 Commits over 153 Days - 0.08cph!

5 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
5 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
5 Months Ago
Restored cargo ship deep sea avoidance following main merge
5 Months Ago
merge from naval_update
5 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
5 Months Ago
Fixed blunders in deep sea commands
5 Months Ago
merge from naval_update
6 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
6 Months Ago
merge from naval_update
6 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
6 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
6 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea/cargoship
6 Months Ago
Clean codegen
6 Months Ago
merge from naval_update
6 Months Ago
Codegen
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
Manifest
6 Months Ago
merge from deep_sea/wipe
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea/wipe
6 Months Ago
merge from deep_sea/wipe
6 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
6 Months Ago
Deep sea now spawns floating cities (the placeholder version)
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from deep_sea/islands
6 Months Ago
Fixed deep sea spawning erroring on other scenes
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea/radiation
6 Months Ago
Islands do not use MoveToDeepSea, they don't have to
6 Months Ago
merge from deep_sea/islands
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update