userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

290 Commits over 153 Days - 0.08cph!

3 Months Ago
Removed the collision on the deep sea portal buoys
3 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
3 Months Ago
merge from naval_update
3 Months Ago
merge from deep_sea/hackable_crate
3 Months Ago
Removed deep sea island tree spawning code, not needed anymore
3 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
3 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
3 Months Ago
Made a proper material for the sea floor of the deep sea
3 Months Ago
merge from naval_update
4 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
4 Months Ago
Dont call kill on dead or destroyed players
4 Months Ago
Better logs from deep sea commands
4 Months Ago
Fixed client portal weather lerping
4 Months Ago
Make sure to network the deep sea Open flag to clients
4 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
4 Months Ago
Added deepsea_floatingcity3
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
4 Months Ago
Codegen
4 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
4 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
4 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
4 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update
4 Months Ago
Added a DeepSea folder for its weather presets
4 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
4 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
4 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
4 Months Ago
Disable fog in the deep sea, until we fix it
4 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
4 Months Ago
merge from naval_update
4 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
4 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
4 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
4 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
4 Months Ago
merge from naval_update
4 Months Ago
ValidBounds checks cleanup
4 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
4 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
4 Months Ago
Fixed deep sea exit portal not working
4 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor