userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

247 Commits over 122 Days - 0.08cph!

54 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
54 Days Ago
merge from naval_update
54 Days Ago
ValidBounds checks cleanup
54 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
54 Days Ago
Fixed entrance portal buoys spawning out of valid bounds
55 Days Ago
Fixed deep sea exit portal not working
55 Days Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
55 Days Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
55 Days Ago
merge from naval_update
55 Days Ago
Fixed deep sea marker not extending to the end of the screen
59 Days Ago
Tropical2 terrain set to the terrain layer
59 Days Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
59 Days Ago
Tropical1 tree fixes
59 Days Ago
Tropical2 prefab setup
59 Days Ago
Added a tooltip on the deep sea map marker
59 Days Ago
Disabled pooling on ghostship for now
59 Days Ago
Fixed NRE when wiping the deep sea
60 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
60 Days Ago
merge from naval_update/island_scenes
60 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
60 Days Ago
merge from naval_update
2 Months Ago
Re-applied 132706 after merge
2 Months Ago
merge from naval_update
2 Months Ago
Deep sea generation tweaks and improvements
2 Months Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
2 Months Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
2 Months Ago
Added floating city 2 in the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
Global network the floating island entity, now that we split the children
2 Months Ago
Manifest update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea/map_marker
2 Months Ago
Pushed a debug change by accident
2 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
2 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
2 Months Ago
Fixed portal width extending over the terrain margins
2 Months Ago
Manifest update, cleanup
2 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Renamed deep sea tutorial island
2 Months Ago
Tropical island1 setup
2 Months Ago
Random materials
2 Months Ago
Disabled map in the deep sea
2 Months Ago
merge from naval_update/deep_sea/portal_effects
2 Months Ago
Added a list of prefabs for islands and cities instead of using paths
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island