branchrust_reboot/main/naval_update/deep_seacancel
290 Commits over 153 Days - 0.08cph!
Fixed IsInsideInnerBounds returning false when in the deep sea
Fixed deep sea marker not extending to the end of the screen
Tropical2 terrain set to the terrain layer
Added deep sea prevent building volume
Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
Added a tooltip on the deep sea map marker
Disabled pooling on ghostship for now
Fixed NRE when wiping the deep sea
DeepSeaIsland set its trees to the deep sea global network group
merge from naval_update/island_scenes
Scaled the deep sea marker, so it fits when the portal spawns south
Deep sea generation tweaks and improvements
When generating deep sea content, make sure it picks all prefab variants before randomising
Fixed active rhibs list not being cleared
Fixed deep sea portal map marker position
Make sure it doesnt dupe itself
Added floating city 2 in the deep sea
Global network the floating island entity, now that we split the children
merge from naval_update/deep_sea/map_marker
Pushed a debug change by accident
Portal spawns within valid bounds
Vehicle whitelist cleanup
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
Fixed portal width extending over the terrain margins
Removed beach entities on tropical1, kept the meshes only for now
S2P
merge from naval_update/island_scenes
Renamed deep sea tutorial island
Disabled map in the deep sea
merge from naval_update/deep_sea/portal_effects
Added a list of prefabs for islands and cities instead of using paths
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
merge from naval_update/island_scenes
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
Bump default ocean scale to 3 in deep sea
Fixed rain not working in deep sea because of thunder not being deep sea aware
(Effects still not working as they are spawning 500m up in the sky)
Fixed deep sea weather state sharing the same instance as the main island weather state