userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

252 Commits over 122 Days - 0.09cph!

3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
3 Months Ago
merge from naval_update/island_scenes
3 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
3 Months Ago
Bump default ocean scale to 3 in deep sea
3 Months Ago
Deep sea weather presets
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
3 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
3 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
3 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
3 Months Ago
Restored cargo ship deep sea avoidance following main merge
3 Months Ago
merge from naval_update
3 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
3 Months Ago
Fixed blunders in deep sea commands
3 Months Ago
merge from naval_update
3 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
3 Months Ago
merge from naval_update
3 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
3 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
3 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/cargoship
3 Months Ago
Clean codegen
3 Months Ago
merge from naval_update
3 Months Ago
Codegen
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
Manifest
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update/deep_sea/wipe
3 Months Ago
merge from deep_sea/wipe
3 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
3 Months Ago
Deep sea now spawns floating cities (the placeholder version)
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
3 Months Ago
merge from naval_update
4 Months Ago
merge from deep_sea/islands
4 Months Ago
Fixed deep sea spawning erroring on other scenes
4 Months Ago
merge from naval_update
4 Months Ago
merge from naval_update/deep_sea/radiation
4 Months Ago
Islands do not use MoveToDeepSea, they don't have to
4 Months Ago
merge from deep_sea/islands