userFlaviencancel
branchrust_reboot/main/naval_update/deep_seacancel

290 Commits over 153 Days - 0.08cph!

11 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Fixed deep sea marker not extending to the end of the screen
11 Months Ago
Tropical2 terrain set to the terrain layer
11 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
11 Months Ago
Tropical1 tree fixes
11 Months Ago
Tropical2 prefab setup
11 Months Ago
Added a tooltip on the deep sea map marker
11 Months Ago
Disabled pooling on ghostship for now
11 Months Ago
Fixed NRE when wiping the deep sea
11 Months Ago
DeepSeaIsland set its trees to the deep sea global network group
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Scaled the deep sea marker, so it fits when the portal spawns south
11 Months Ago
merge from naval_update
11 Months Ago
Re-applied 132706 after merge
11 Months Ago
merge from naval_update
11 Months Ago
Deep sea generation tweaks and improvements
11 Months Ago
When generating deep sea content, make sure it picks all prefab variants before randomising Fixed active rhibs list not being cleared
11 Months Ago
Fixed deep sea portal map marker position Make sure it doesnt dupe itself
11 Months Ago
Added floating city 2 in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Global network the floating island entity, now that we split the children
11 Months Ago
Manifest update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea/map_marker
11 Months Ago
Pushed a debug change by accident
11 Months Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
11 Months Ago
Fixed deep sea globally networked entities being considered as inside the tutorial network group by TutorialIsland.IsTutorialNetworkGroup
11 Months Ago
Fixed portal width extending over the terrain margins
11 Months Ago
Manifest update, cleanup
11 Months Ago
Removed beach entities on tropical1, kept the meshes only for now S2P
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Renamed deep sea tutorial island
11 Months Ago
Tropical island1 setup
11 Months Ago
Random materials
11 Months Ago
Disabled map in the deep sea
11 Months Ago
merge from naval_update/deep_sea/portal_effects
11 Months Ago
Added a list of prefabs for islands and cities instead of using paths
11 Months Ago
Codegen
11 Months Ago
merge from naval_update
11 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Moved entrance portal closer to the valid bounds end, was spawning too close from the island
11 Months Ago
Bump default ocean scale to 3 in deep sea
11 Months Ago
Deep sea weather presets
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
11 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state